Tag: Apocalypse World

  • Let’s Talk About “Ghibli-inspired” TTRPGs

    Let’s Talk About “Ghibli-inspired” TTRPGs

    Capturing the True Essence of Studio Ghibli in TTRPGs

    Also check out the free micro-RPG I was inspired to share from my slush pile by this post.

    Charming street scene with Totoro statue in Dalat, Vietnam capturing local ambiance.

    Studio Ghibli is a household name synonymous with enchanting, dreamlike worlds, often celebrated for their whimsical charm and the tender portrayal of everyday life. It’s no surprise that many tabletop role-playing games (TTRPGs) have taken inspiration from these masterworks, crafting cozy, pastoral experiences centered around companionship, exploration, and self-discovery. These games are often positioned as respites from the grim, high-stakes nature of other RPG genres, drawing players into warm and relaxing worlds.

    Yet, this trend overlooks something essential: Studio Ghibli’s stories, while often deeply comforting, are never purely “sweet” or “cozy.” Beneath the surface lies a tapestry of darker, more challenging themes that infuse these films with unparalleled emotional weight. Alienation, starvation, deprivation, capitalist exploitation, environmental collapse, and oppressive hierarchies are as much a part of Ghibli’s DNA as scenes of serene nature or moments of quiet joy. To fully honor the spirit of Studio Ghibli, TTRPGs must embrace these complexities, weaving them into their mechanics, narratives, and worldbuilding.

    The Missing Depth in Many Ghibli-Inspired TTRPGs

    When examining Ghibli-inspired TTRPGs, most lean heavily into the studio’s gentler aspects: the love of nature, the celebration of community, and the beauty in small, mundane acts. While these elements are undoubtedly central to Ghibli’s ethos, they are not the full story. Films like Spirited Away, Princess Mononoke, Nausicaä of the Valley of the Wind, and Grave of the Fireflies delve into weighty, often unsettling realities. To stop at the idyllic moments is to reduce Ghibli’s vision to mere aesthetic.

    These “cozy-only” games often:

    • Overemphasize Pastoral Tranquility: Many focus on exploration and relationships in peaceful settings but fail to introduce the conflicts that would make those moments of respite truly meaningful.
    • Ignore Oppression and Conflict: Ghibli protagonists often confront systems of control, whether Lady Eboshi’s industrial exploitation, the militarism of Nausicaä, or the greed of the bathhouse spirits in Spirited Away. Few games dare to include similarly weighty challenges.
    • Neglect Themes of Scarcity: Hunger, displacement, and environmental collapse are recurring motifs in Ghibli’s works, underscoring the fragility of survival and the need for human ingenuity and solidarity.

    What Should Ghibli-Inspired TTRPGs Include?

    A homeless man sits in distress against a concrete wall, symbolizing poverty and isolation.

    In my opinion (emphasis), to craft a game that truly captures the essence of Studio Ghibli, designers must balance beauty with hardship, sweetness with sorrow. Below are core themes and ideas that should be considered:

    1. Systems of Oppression and Exploitation

    From the militaristic societies of Nausicaä to the capitalist underpinnings of the bathhouse in Spirited Away, Ghibli films are often deeply critical of oppressive systems. These systems don’t just serve as a backdrop, they shape the very lives of the characters. Ghibli’s protagonists don’t simply fight against evil, they question the foundations of the world they live in.

    A Ghibli-inspired TTRPG should allow characters to challenge these systems, whether through direct resistance or by subtly manipulating the structures around them. Mechanics like faction dynamics and risk-assessment, as seen in systems like Blades in the Dark, can offer players the ability to weigh the cost of rebellion versus accommodation. This creates a tense atmosphere where every decision counts, and the balance between personal survival and moral integrity becomes ever more fragile.

    2. Themes of Deprivation

    Scarcity and survival are core to many Ghibli stories. Films like Grave of the Fireflies highlight the devastating effects of war on innocence, while My Neighbor Totoro showcases the economic struggles of rural life. These narratives don’t shy away from showing how deprivation shapes characters’ lives and decisions.

    In a RPG of this type, players should feel the weight of limited resources like food, medicine, or even emotional energy. Mechanics like resource tracking or forced choices between basic needs can add a layer of tension, reminding players that survival isn’t just about what’s in their inventory, but about the choices they make under pressure. This brings Ghibli’s themes of scarcity to life, allowing the mechanics to reflect the emotional struggle of living with limited options.

    3. Environmental Collapse

    Environmentalism is a cornerstone of Ghibli’s storytelling, particularly in films like Princess Mononoke and Nausicaä of the Valley of the Wind. These works show the devastating impact of human greed and industrialization on nature.

    In a tabletop roleplaying game inspired by Ghibli, the world itself should feel alive, changing in response to the players’ actions. Whether players are healing the land or inadvertently destroying it, the environmental consequences of their decisions should be felt across the game. Systems like A Quiet Year or Apocalypse World provide great frameworks for tracking environmental health and how it directly influences the narrative. This creates a living, breathing world where players must constantly reckon with the long-term effects of their choices, adding a layer of gravity to every action they take.

    4. Complex Antagonists

    Ghibli films are famous for their complex antagonists. Whether it’s Lady Eboshi in Princess Mononoke or Yubaba in Spirited Away, the characters who stand against our heroes are rarely evil for the sake of it! They have motivations, goals, and internal conflicts that make them more than just villains.

    In this type of TTRPG, characters should encounter adversaries who aren’t easily categorized as good or evil. Instead, the game could encourage players to engage with these characters on a deeper level, possibly even negotiating or empathizing with them. Systems like Fate Core, which allow for dynamic NPC motivations and outcomes, are well-suited to explore these complex relationships. This creates room for difficult choices, where the line between enemy and ally is constantly shifting, making each encounter more meaningful.

    5. Moments of Quiet Humanity

    Even in the darkest moments, Ghibli films always offer spaces for quiet reflection, joy, and connection. Whether it’s sharing a simple meal or bonding over a shared moment of peace, these scenes offer respite from the chaos around them.

    In a tabletop RPG drawing inspiration from Studio Ghibli, it’s crucial to create space for these moments. Players should be rewarded for engaging in non-goal-oriented roleplay, moments of rest, personal growth, and camaraderie. A “quiet reflection” mechanic, where characters pause to share thoughts or reflect on their journey, could provide much-needed emotional depth, akin to the “Firelight” mechanic in Ryuutama.

    These moments should feel earned, giving players a breather from the harshness of the game while reinforcing the human connections at the heart of the story. It is important to remember that just as “hot” only has a meaning in relation to “cold”, these quiet respites gain their context and meaning from the harsher moments and themes in the world.

    Conclusion

    To truly honor Studio Ghibli’s legacy, TTRPGs must move beyond simple pastoral escapism. They must embrace the tension between the harsh and the beautiful, the oppressive and the redemptive. Only then can they capture the full magic of Ghibli’s stories, offering players not just a comforting escape, but an emotionally rich and thematically resonant experience.

    The world of Studio Ghibli is multifaceted, and to capture its essence in a tabletop game, designers must be willing to explore the darker, more complex parts of the human experience. By integrating themes like oppression, deprivation, environmental collapse, and the complexity of antagonists, while still leaving room for moments of joy, these games can mirror the depth of Studio Ghibli’s expansive universe and offer players a truly unique storytelling experience.

    As far as what I would do, I mostly leave this gargantuan task to designers much better suited to it than me. I know my limits! 😛 But, there is a skeleton of a game from my slush pile inspired by the darker themes in Ghibli movies. Check it out!

    This will surely inspire some strong opinions (and there’s so much I didn’t cover in a single blog post), so you’re welcome to come shout them at me on Bluesky.

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  • TTRPG Mechanics Model: Granularity, Modularity, Connectivity, Fidelity

    TTRPG Mechanics Model: Granularity, Modularity, Connectivity, Fidelity

    This entry is part 4 of 5 in the series RPG Theory

    Understanding TTRPG Design Through Four Overlapping Scales

    Chess pieces balanced on a scale depicting equality or strategy in decision making.
    When discussing tabletop RPGs, terms like “crunch” or “narrative focus” frequently arise. While useful, these discussions can become muddled, lacking a structured way to examine what makes each game unique. To frame this conversation, we can use a model of four overlapping scales: granularity, modularity, connectivity, and fidelity. Each of these represents a distinct axis of design, shaping how we experience and engage with games.

    Let’s break down each scale and explore how they influence play.

    1. Granularity (aka “Crunch”)

    Granularity measures how detailed a game’s mechanics are. High-granularity systems, like GURPS or Pathfinder, offer intricate rules that cover a broad array of situations, from combat maneuvers to nuanced skill checks. On the other hand, low-granularity games like FATE or Lasers & Feelings simplify mechanics, focusing on streamlined gameplay. The level of granularity directly impacts pacing and player focus, influencing whether the experience feels like a tactical simulation or an improvisational story.

    • High granularity: Provides clarity and structure but often slows down play with extensive rules. These systems excel when precision and fairness are crucial, such as in detailed simulations or competitive campaigns.
    • Low granularity: Prioritizes narrative flow and accessibility, sacrificing precision for speed and creativity. Minimalist rules can empower players to improvise and lean into storytelling.

    Granularity’s importance depends on player preferences. High granularity caters to those who enjoy mastering detailed mechanics or exploring tactical depth. Conversely, players seeking fast-paced, story-driven sessions might prefer the flexibility of low-granularity systems.

    The interaction between granularity and other scales is key. For example, high granularity often pairs well with high fidelity when realism is a goal, as in games like Call of Cthulhu. However, it might clash with high connectivity when detailed mechanics interfere with narrative immersion.

    2. Modularity

    Modularity examines whether a game’s mechanics can function independently or integrate additional subsystems without disrupting the core rules. While modular games excel in flexibility and customizability, tightly integrated systems maintain consistency and reinforce their themes.

    • High modularity: Games like Dungeons & Dragons thrive here, allowing the addition of feats, crafting systems, or optional rules without breaking the foundation. This adaptability has enabled D&D’s long-lasting popularity and its ability to support various playstyles and genres.
    • Low modularity: Systems like Blades in the Dark or Apocalypse World have tightly integrated mechanics that are harder to separate or tweak without losing the intended experience. These games rely on focused systems that ensure every rule reinforces the theme.

    High modularity supports flexibility and customization, enabling GMs and players to tailor the experience to their preferences. This is especially valuable in long-running campaigns or for groups with specific narrative or mechanical interests. In contrast, low modularity ensures a unified play experience where every rule contributes to the game’s thematic and narrative goals.

    For example, a modular game like GURPS allows players to create entirely new genres or settings, while a low-modularity game like Blades in the Dark deeply intertwines its heist mechanics with its narrative, making it harder to adapt without losing its essence.

    3. Connectivity

    Connectivity refers to how closely the game’s mechanics link to its setting or story. High connectivity fosters immersion, embedding players deeply in the game world. However, low connectivity can allow the same system to support wildly different stories.

    • High connectivity: Games like Apocalypse World tie their mechanics directly to narrative beats and thematic elements. Moves in these systems feel intrinsically tied to the world and its flavor, creating a strong sense of immersion.
    • Low connectivity: Systems like Savage Worlds or GURPS use universal mechanics designed to adapt across genres, settings, or styles. Their flexibility allows for a wide variety of stories but can result in a less immersive experience.

    Mechanics in high connectivity games are designed to evoke the tone, mood, and flavor of the setting. Conversely, low-connectivity systems prioritize flexibility, enabling creators to use the same mechanics across multiple genres and settings.

    An excellent example of high connectivity is Call of Cthulhu, where the Sanity system deeply reflects its themes of cosmic horror. In contrast, Savage Worlds or GURPS offers flexibility, allowing players to jump from pulp adventure to hard science fiction without needing entirely new rules.

    Call of Cthulhu and Pendragon (also from Chaosium) also reflect an interesting intersection: low connectivity systems can be developed into high connectivity games. BRP is a generic roleplaying system that both use. However, their implementations are high connectivity with the way Sanity is integrated in CoC and the way morality is directly tied into the mechanics for Pendragon.

    4. Fidelity

    Fidelity measures how well a game’s rules express its core genre or themes. High fidelity creates genre-rich experiences but may alienate those unfamiliar with its style. Low fidelity broadens accessibility, making it easier to approach but sometimes losing specific thematic weight.

    • High fidelity: A game like Call of Cthulhu uses its Sanity mechanics to evoke the horror of cosmic dread, weaving the theme into every aspect of play.
    • Low fidelity: Systems with generic mechanics, such as FATE, prioritize versatility over thematic depth. While these games can be tailored to fit many genres, they may not evoke specific moods as strongly as high-fidelity systems.

    High fidelity creates genre-rich experiences but may alienate those unfamiliar with its style or unwilling to embrace its thematic focus. Low fidelity broadens accessibility, allowing games to be more flexible and replayable across genres.

    The impact of fidelity on play can be profound. A high-fidelity game like Cthulhu Dark leverages simplicity to heighten its horror themes, while a low-fidelity system like FATE allows players to create settings and genres tailored to their specific desires, at the expense of specific thematic resonance.

    Clarity: Distinguishing Connectivity and Fidelity

    Connectivity and fidelity are closely related with some overlap, but are nevertheless distinct aspects of TTRPG design. Connectivity is focused on how mechanics push the narrative forward, how they shape and influence the story. Games with high connectivity, like Apocalypse World, have mechanics that tie directly to the development of the story and its characters, driving the narrative momentum.

    Fidelity, however, is about how well a game’s mechanics represent its core genre or theme. High-fidelity games, such as Blades in the Dark, reinforce the setting’s dark, gritty nature through mechanics like stress and trauma, which emphasize the risks and emotional weight of the game’s actions. Morality and corruption mechanics are also often high fidelity, but also quite often only drive the narrative forward by their interpreted consequences and future play rather than a direct high connectivity narrative mechanic (Vampire: The Masquerade presents a good example).

    Fidelity isn’t just about advancing the story; it’s about enhancing the mood and emotional engagement with the genre or game concept itself. The key difference is that while connectivity is about narrative flow and how the mechanics influence the direction of the story, fidelity is about how deeply the mechanics immerse players in the themes and atmosphere of the setting.

    Why These Scales Matter

    Each game balances these scales differently, creating unique experiences for players and GMs. For example:

    • A gritty cyberpunk game might lean heavily into high granularity, high connectivity, and high fidelity to emphasize its dystopian tone.
    • A pulpy adventure game might favor modularity and low granularity for fast-paced, action-packed play.

    Games that deliberately subvert these scales often create surprising or innovative experiences. For instance:

    • A modular, low-fidelity system like early D&D used in a thematic setting like Dragonlance.
    • A rules-lite, high-fidelity system like Cthulhu Dark, where simplicity reinforces the core horror theme.

    By recognizing how these scales interact, designers and players can make intentional choices that suit their desired play experience. Balancing granularity, modularity, connectivity, and fidelity allows for rich, varied TTRPG experiences that cater to diverse preferences and playstyles.

    What do you think about this model? How do you see these factors? Poke us on Bluesky and let us know!

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