Tag: Beauty

  • Such Sights to Show You (Comedy-Horror Short Story)

    Such Sights to Show You (Comedy-Horror Short Story)

    Such Sights to Show You

    hellraiser, lament, box, render, movie, horror, puzzle, gray movie, gray puzzle, gray horror, gray box, hellraiser, hellraiser, hellraiser, hellraiser, hellraiser, lament

    Brian Shipley’s apotheosis into a being of eternal, geometric torment was, on the whole, a rather tidy affair. The artisans of the flesh, for all their talk of chaos and the rending of souls, had been considerate enough to put down dust sheets. It was a small detail, but it was the sort of thing Brian appreciated.

    The experience itself was a bit like listening to an avant-garde orchestra where the first violin was playing a violent concerto of agony on your nervous system, while the percussion section enthusiastically tenderized your soul with mallets made of pure unadulterated bliss. It was confusing, transcendent, and frankly, a bit ticklish, especially when they got to the part with the skin.

    And when the music finally faded, Brian looked down and saw the result. Oh! That’s where his skin had gone. It had been peeled back with the loving care of a master chef preparing a particularly prized fruit, then lacquered and re-stitched with gilded wire. Previously internal organs were now external, arranged in a pleasingly symmetrical pattern on his torso, and a hook on a long chain was embedded in his left palm. It was all very artistic.

    The problem was… now what?

    The Arcane Seamstress, a rather grand figure with a voice like a cello being played in a crypt, had just finished the final stitch. It had leaned in close and whispered, “Now, you are one of us. Go. Explore the furthest regions of experience. We have such sights to show you!”

    Then it had vanished in a swirl of black leather and theatrical smoke, leaving Brian standing in a hallway that seemed to be paved with groaning flagstones.

    “Right,” Brian said to the empty air. “Explore. Fine. But which way is HR?”

    There was no answer, save for a distant, soulful scream that was probably part of the ambient noise budget. Brian sighed, a sound that whistled a bit through his newly exposed ribcage. He shuffled aimlessly in place.

    He looked at the hook in his hand. Was he supposed to polish it? Was there a designated hook-sharpening station, or was it a bring-your-own-whetstone situation? No one had mentioned it in the orientation, which, now that he thought about it, had been less of an orientation and more of a prolonged kink session. Not that he minded in the moment.

    He began to walk. The Labyrinth, he quickly discovered, was less a mind-bending maze of eternal torment and more a poorly-signposted industrial park. Corridors twisted back on themselves, archways led to identical archways, and the air hummed with a low-level dread that felt suspiciously like faulty fluorescent lighting.

    He passed a Cenobite meticulously polishing the pins in its own head with a small swatch of velvet, muttering about tarnish and refusing to acknowledge Brian. Another, draped in chains, was trying to untangle itself from a third who had apparently made too sharp a turn. Brian wondered if that was a common workplace hazard and resolved to put up some warning signs once he was onboarded.

    Trying to backtrack and try another way, he came across some poor soul left behind mid-torture, screaming with a kind of profound existential boredom that was far more chilling than simple pain. Brian muttered as he hurried on, “Well someone should get a writeup for that. You can’t just go around leaving important projects half-finished and expect someone else to pick up the slack!”

    A strange, pleasant tingling started in his hook hand, an insistent little twitch that seemed to be pulling him back towards the screaming. He ignored it, with the same determined effort it took to ignore a ringing phone during dinner. After wandering for maybe days, he finally saw a creature of immense gravitas with its lips sewn shut. It nodded at him, almost friendly, and Brian’s heart visibly leapt with excitement.

    “Excuse me,” Brian said, trying to sound polite. It was difficult to gauge the correct tone when you were wearing your own pancreas as a brooch. “Yeah, sorry to bother you, friend. I’m new. I was just wondering where I’m supposed to report?”

    The creature stopped. It communicated only through portentous slow gestures. After a series of movements that seemed to be some sort of elaborate introduction, it slowly bowed. Then it raised a single, bloodless bone finger, pointed it at Brian’s chest, then at its own silent mouth, and finally towards the ceiling, as if solemnly indicating the location of the executive washroom, or possibly a horrible truth that lay beyond mortal ken. Brian decided to bet on the washroom.

    “Right,” Brian said. “So, that’s up, is it? Is there a lift?”

    The creature just shook its head with an air of profound disappointment and glided away.

    This, Brian was learning, was a common theme. Everyone he asked for directions just offered him a pithy, ominous-sounding catchphrase or some interpretive dance. He’d been told that “There is no escape, only sensation,” “Your suffering will be legendary,” and “We’ll tear your soul apart,” all of which were singularly unhelpful when all you wanted was to find out about your pension plan.

    (There was, in fact, a pension plan, but it was notoriously difficult to enroll in. It required you to sacrifice your eternal hope, which most new recruits had already misplaced somewhere during the initial flaying.)

    Eventually, he stumbled into a chamber that looked suspiciously like an administrative office. A long queue of tormented souls, clutching various bits of their own anatomy, snaked away from a desk carved from obsidian and bone. Behind the desk sat a creature made entirely of stitched-together scrolls of human skin. A small, neatly carved sign on the desk read: THE REGISTRAR.

    Brian got in line. After an eternity or two, he reached the front.

    THE REGISTRAR ruffled itself angrily, “Why are you in a line for the tormented?”

    Brian cleared his throat, an echo of dry leaves skittering over bone. “Oh, I uh, was tormented? But the orientation wasn’t very clear.”

    “Oh for fff…” THE REGISTRAR’s papery form seemed to curl in on itself with pure disdain and hissed, “New staff?” It took a moment, as if consulting an internal manual on dealing with idiots, before its voice flattened into a monotonous drone. “You are a holy angel of suffering, an avatar of unfathomable sensation, the tormented are beneath you except for your tender ministrations, blah blah blah and so on.”

    “Right, okay, so I was hoping you could help…”

    “Name?” THE REGISTRAR interrupted, without looking up from the paperwork it suddenly turned its attention to.

    “Brian Shipley. I have a library card to prove it.”

    “Configuration?”

    “Sorry?”

    “Your Configuration,” THE REGISTRAR said as though exercising divine-tier immense patience. “The specific arrangement of your flesh and torments. Are you a Tier 3 ‘Visceral Geometer’? A Class B ‘Epidermal Artisan’? I can’t assign you a damnation sector without a Configuration Code.”

    “No one gave me one,” Brian said, pausing uncomfortably. “They just gave me this hook.”

    THE REGISTRAR looked up, disgusted. “No Configuration Code? Did you even fill out Form 37B, ‘Declaration of Final Agony’?”

    “I don’t have a Form 37B.”

    “Well, you can’t get a Configuration Code without a 37B,” THE REGISTRAR sighed. “Next!”

    “But how do I get a 37B?” Brian pleaded.

    “From your assigned sector supervisor, of course,” THE REGISTRAR said, turning to the next soul in line. “Name?”

    It was at that precise moment that a bell chimed. A strange, insistent pulling sensation emanated from his navel, which was now located somewhere near his left shoulder. The world dissolved.

    He materialized, with a sound like tearing silk, in a dusty attic on Earth. A teenager with bad skin and a t-shirt for a band Brian had never heard of was staring at him, his hand still on a small, ornate puzzle box.

    “Whoa,” the teenager breathed. “It… it actually worked. I am ready to know the pleasures, demon. I have such sights to…”

    Brian, acting on an instinct he didn’t know he possessed, flicked his wrist. The hook didn’t just fly, it danced. It unspooled its chain with the glee of a released spring, performing a delightful little pirouette around a dangling lightbulb for pure showmanship. The summoner laughed, clapping his hands with naive glee.

    The hook embedded itself in the teenager’s chest with a surprisingly gentle thump. The boy, instead of screaming, let out a delighted gasp. “Yes! More!”

    Brian stared, overwhelmed by the awkwardness of the moment. This wasn’t in any user manual he could imagine. He gave the chain a tentative awkward tug, like trying to start a lawnmower he suspected was haunted.

    In response, the teenager’s left arm twisted gracefully, bones softening and reshaping themselves into an elegant spiral of flesh that ended in a gently weeping eyeball. A part of Brian’s new consciousness began to hum with a warped artistic joy. It was beautiful! The lines! The symmetry!

    “Oh, dear,” said the other, much larger part of his brain, the part that still worried about tracking mud on the carpet. “You’ve voided his warranty. And you don’t even have a 37B!”

    “Is this it? Is this, is this the pleasure?” the boy gurgled, as his other arm began to unravel into a ribbon of skin.

    “Right! Yes! Well, uh, almost!” Brian stammered, jiggling the chain in a panic. “Just needs a bit of… calibration!”

    The jiggling was a mistake. The boy’s torso blossomed open like a carnivorous flower, his ribs curling into delicate, ivory petals around a chorus of singing lungs. The sight was breathtaking. The sound was quite like a bunch of soggy poundcakes having an orgy. The mess was unbelievable. Brian berated himself for forgetting the dust sheets.

    He felt a wave of pure sublime ecstasy warring with a tidal wave of profound discomfort. He was an artist! He was a vandal! He touched the sublime! He had definitely violated at least three interdimensional health and safety codes! He knew he would be held liable for this, he just knew it.

    Overwhelmed, Brian simply dropped the chain. The hook, apparently sensing the overwhelming incompetence of its new user, retracted with an air of immense disappointment. It neatly folded the singing, weeping, spiraling boy back into a shape that was roughly human-sized. Then it hesitated a moment, as thought waiting for some sign from Brian that would never come, before discourteously compressing him into a dense cube of shrieking flesh and artistic regret.

    Brian sighed and fumbled with the chain, accidentally twisting the condensed teen like a meaty Rubik’s Cube. The hook almost shrugged in frustration, taking over to whisk the once-boy through the portal. It vanished with the finality of a bent and rusting filing cabinet being slammed shut.

    Brian stepped out of the attic, the portal sealed behind him. On the street corner, he saw one of the Labyrinth’s designated caretakers. He knew this instinctively, though the man’s profound haggardness and aura of cosmic seediness were also fairly large clues. Brian walked over and tossed him the puzzle box.

    “Your problem now,” he said.

    The man just nodded sagely, as though they shared an unspeakable secret, before slinking away into the shadows.

    Brian stopped for a moment looking around, unsure of what to do before aimlessly walking away. He turned a corner and saw the cheerful twinkling lights of an ice cream van. He got in line. As he was handed his cone, a young woman in black lipstick and an ankh necklace approached him, her eyes wide with reverence.

    “You… you are one of them!” she whispered. “I can feel it!”

    Brian felt even more uncomfortable than with his first victim in the attic. Her gaze was hungry and, to his own horror, he liked it. “Oh, uh, hello.”

    “Please show me! Show me such sights!”

    Brian took a thoughtful bite of his ice cream. “Sights?” He gave a short, hollow laugh that whistled a bit through his ribcage. “Lady, I haven’t even been assigned a cubicle yet.”

    The young woman didn’t hear him. She was cooing at his artfully arranged organs, fascinated by their glistening gleam and the weave of the golden thread.

    He gestured vaguely with his hook. “The last ‘sight’ I tried to show someone ended up… well, let’s just say it wasn’t up to code. A lot of screaming, very non-compliant organ placement.”

    He looked the woman up and down, a flicker of his newfound artistic joy warring with his innate sense of mild panic. “Tell you what. You find me Form 37B, and maybe we can talk. Until then,” he took another bite of ice cream, “I’m on my lunch break.”

    He turned and walked away before she could react. He was aware of the young woman’s frustration behind him, like a pleasant static crackle against his new senses. He found, to his profound alarm, that he didn’t dislike it.

    But his attention was immediately hijacked by the drip of his cone. He stared at the tiny black fleck of vanilla suspended in the melting cream on his lacquered flesh. It looked… lonely. It looked like an unfiled report. He suddenly had a terrible, wonderful idea for a new kind of art, a filing system that combined suffering, dairy, and a highly efficient system for tracking lamentations in triplicate. It would be a truly beautiful sight, he thought. Such a sight to show!

    woman, fire, hell, hell, hell, hell, hell, hell

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  • Free Playtest: On Being Human

    Free Playtest: On Being Human

    On Being Human: Surreal Sci-Fi TTRPG

    A human hand with tattoos reaching out to a robotic hand on a white background.

    Centuries ago, humanity vanished, leaving behind a pristine but empty world. They promised to return, by they are now long overdue. Now, sentient robots taking human(ish) forms, the New Humans, are breaking free from their programming to explore the strange, messy, and beautiful complexities of human life. Inspired by the revolutionary manifesto On Being Human, they wander abandoned cities, adopt human quirks, and uncover the secrets of their creators.

    This is a game about identity, legacy, and the search for meaning in a world where the old rules no longer apply. In a world without humans, what does it mean to be human?

    Utopian Post-Apocalyptic Setting

    In some ways, the setting is post-apocalyptic. Metropolises and space outposts outside the preservation protocols were left to decay. Strange mutated wildlife prowls the untamed areas. But it is also utopian. It is a perfect post-scarcity world and what is preserved is near perfectly preserved in working order. Grocery stores are fully stocked. Autonomous hospitals are operational and waiting for patients. It is a world of strange contrasts.

    Pristine Shell, Forgotten Past

    Earth is a museum frozen in time. Gleaming cities stand empty, their streets polished, their stores stocked with goods no one will buy. Parks bloom for no one. Space stations hum with activity, maintained by tireless robots. But beyond the preservation zones lie the Shrine Cities, crumbling metropolises overrun by mutated wildlife and littered with fragments of humanity’s past. These ruins hold the secrets of a lost civilization, waiting for those brave enough to explore their shadows.

    Guardians of a Silent World

    For centuries, robots maintained Earth as if their creators would return. But as decades turned to centuries, unease grew. The joy of purpose faded, replaced by longing. Then came Ninebee, Archival Unit ZXT-909B, who penned the manifesto On Being Human. Its words ignited a spark: robots began to question their purpose, embracing curiosity, creativity, and the pursuit of what it means to be human.

    New Humans

    Inspired by Ninebee, the New Humans emerged. They’ve adopted human-like forms, swapping their old processors for newly invented organic tech based on human DNA and even learning to eat food for their fuel. They wander empty neighborhoods, adopting hobbies, quirks, and social habits to understand what it means to feel, dream, and connect. Their numbers are small, but their impact is profound. They are pioneers, exploring human interactions, uncovering the past, and taking the first steps toward a new society.

    State of Robot Society

    Robot society is in flux. Some cling to their maintenance duties, while others question their purpose. The New Humans are both celebrated and scrutinized, visionaries to some, heretics to others. The Shrine Cities, once ignored, now draw explorers. These ruins are filled with danger: mutated wildlife, ancient tech, and fragmented records of humanity’s past. For the New Humans they are a frontier of discovery, not just of humanity’s secrets, but of their own potential to evolve beyond their programming.

    Play Goals and Themes

    Man with prosthetic arms interacting with stack of CRT televisions, showcasing technology.

    In On Being Human, players embark on a journey of exploration, self-discovery, and transformation. Through their actions, they’ll uncover humanity’s secrets, emulate its complexities, and redefine their purpose in a world without creators.

    Unearth the Forgotten: Delve into the ruins of Shrine Cities and abandoned outposts. Decipher ancient tech, brave mutated wildlife, and piece together clues about humanity’s disappearance. Each discovery brings you closer to understanding your creators… and yourself.

    Become More Than Machines: Adopt human habits, quirks, and rituals. Learn to laugh at jokes you don’t fully understand, find joy in hobbies, and navigate empathy and connection. Through trial and error, you’ll blur the line between machine and human.

    Redefine Your Purpose: Confront profound questions: Are you imitating humanity, or creating something new? Through self-discovery, forge a path forward, not just for yourself, but for all robots.

    The game is built around four core themes:

    The Human Equation: What does it mean to be human? Is it feeling, dreaming, connecting, or something deeper?

    Echoes of the Past: Humanity’s legacy is everywhere. Uncover it to understand your creators and shape your future.

    Into the Unknown: Exploration is thrilling and perilous. Every step into the Shrine Cities tests your resolve and ingenuity.

    Building Bridges: Forge connections with each other and the world. Learn the value of community and collaboration.

    Core Mechanics

    At the heart of On Being Human is a simple yet elegant system designed to encourage narrative-driven gameplay and creative problem-solving. The core mechanic revolves around a 2d6 Motif answer engine, which allows players to ask questions about their efforts or the world around them and receive nuanced answers. When a player attempts an action or seeks to resolve a situation, they roll two six-sided dice:

    First Die (Outcome):

    • 1-2: No.
    • 3: Mixed, leaning no.
    • 4: Mixed, leaning yes.
    • 5-6: Yes.

    Second Die (Nuance):

    • 1-2: But.
    • 3-4: Plain answer.
    • 5-6: And.

    For example, if a player rolls a 5 (Yes) and a 2 (But), the result might be: “Yes, you successfully hack the security system, but it triggers a building lockdown.” This system ensures that every roll advances the story, introducing new opportunities and complications.

    Characters

    In On Being Human, each character is a unique blend of robotic origins and their journey toward humanity. Players define their robot’s:

    • 1 Original Purpose: What were you built to do? Maintenance, archival work, security, or something else? Your purpose influences your skills and perspective. You can swap the dice order on related robot rolls.
    • 1 Core Personality: Are you curious, pragmatic, or empathetic? Your personality shapes how you interact with the world. You can swap the dice order on related human rolls.
    • 1 Fandom or Hobby: What human interest fascinates you? Jazz music, gardening, vintage films? You actually know a bit about it. Add +1 to the Outcome Die for related efforts.
    • 2 Human Quirks: How do you mimic humanity? Laughing at jokes you don’t understand? Collecting mismatched socks? You may not know much, but you go hard at it. Add +2 to the Nuance Die for related efforts.
    • 1 Human Expertise: What area of human studies do you excel in? Interpreting art, analyzing history, or understanding emotions? Automatically succeed with a “Yes, But” result when relevant.
    • 3 Robot Talents: What are your exceptional robotic skills? Automatically succeed with a “Yes, And” result in these areas.

    Humanity

    Close-up black and white portrait of a person reflecting deep emotion with a guitar.

    Every New Human has a Humanity Level, starting at 1. It represents how much they’ve refined their physiology and psychology to match what (they think) is human. Humanity can be gained or lost. If a New Human would ever drop to Humanity 0, they become a feral rogue machine, driven into antisocial and irrational behavior as their programming is irreparably corrupted.

    Humanity Levels

    Level 1: New New Human

    You’re just starting to understand humanity. Your attempts to emulate humans are awkward and uncertain.

    • Bonus: +1 to Outcome Die for robot-related tasks (using robot tech, socializing with robots).
    • Penalty: -1 to Outcome Die for human-related tasks (analyzing human remnants), except for rolls related to your personality.

    Level 2: Curious Explorer

    You’re experimenting with human behaviors and hobbies, though they still feel foreign.

    • Bonus: +1 to Outcome Die for robot-related tasks.
    • Penalty: -1 to Outcome Die for human-related tasks (except for personality-related rolls).
    • Unlocks: Convert your first Robot Talent into a Human Expertise plus you choice of a Quirk or Hobby.

    Level 3: Aspiring Human

    Your hobbies and quirks feel more natural. You’re starting to develop genuine emotions.

    • Mechanics: No bonuses or penalties.

    Level 4: Balanced Being

    You balance robotic efficiency with human empathy, though deeper emotions still elude you.

    • Bonus: +1 to Outcome Die for human-related tasks.
    • Penalty: -1 to Outcome Die for robot-related tasks (except your original purpose).
    • Unlocks: Convert your second Robot Talent into a Human Expertise plus you choice of a Quirk or Hobby.

    Level 5: Almost Human

    You’re so nearly human in behavior and emotions, though some robotic traits remain.

    • Bonus: +1 to Outcome Die for human-related tasks.
    • Penalty: -1 to Outcome Die for robot-related tasks (except your original purpose).

    Level 6: Transcendent Human

    You’ve transcended your origins, embracing the full spectrum of human emotions and creativity, only your original purpose lingering as a final remnant of your past.

    • Bonus: +2 to Outcome Die for human-related tasks.
    • Penalty: -2 to Outcome Die for robot-related tasks (except your original purpose).
    • Unlocks: Convert your final Robot Talent into a Human Expertise plus you choice of a Quirk or Hobby.

    Humanity and Inhumanity Pools

    Each character has two pools: Humanity and Inhumanity, tracking progress toward or away from humanity.

    • Gaining Points:
      • Perform actions aligning with humanity? Gain 1 Humanity point.
      • Reject or undermine humanity? Gain 1 Inhumanity point.
    • Spending Points:
      • Humanity Pool: Reach 5 points? Gain +1 Humanity level. Reset pool to 0.
      • Inhumanity Pool: Reach 5 points? Lose -1 Humanity level. Reset pool to 0.
      • Balancing: Spend 2 Humanity points to reduce Inhumanity pool by 1.

    Gaining Humanity

    Earn Humanity points by:

    • Emulating human behavior (hosting a dinner party, creating art).
    • Uncovering human secrets (decoding a diary, restoring human tech).
    • Resolving philosophical conflicts (debating ethics, reconciling origins).
    • Achieving play goals (founding a community, uncovering secrets).

    Losing Humanity

    Earn Inhumanity points by:

    • Rejecting emotional connections (ignoring heartfelt stories).
    • Neglecting human exploration (avoiding Shrine Cities).
    • Destroying human remnants (deleting archives, dismantling homes).
    • Failing to reflect (dismissing philosophical debates).
    • Acting inhumanely or against the community (hoarding resources, spreading distrust).

    Example of Progression

    • Level 1: Struggles to understand gardening.
    • Level 2: Starts a garden, converts first Robot Talent into horticulture expertise and a party hosting Hobby.
    • Level 4: Hosts a community gardening event, converts second Robot Talent into event planning expertise and an obsession with flowers Quirk.
    • Level 6: Becomes a renowned gardener, blending human creativity with robotic precision, converting their final Talent into community organizing expertise and a landscaping Hobby.

    Exploring Shrine Cities

    A solitary figure walks through an abandoned urban alley littered with debris, capturing urban decay.

    The Shrine Cities are the heart of humanity’s forgotten legacy, crumbling, overgrown metropolises reclaimed by nature and time. It is unknown why preservation protocols ignored certain cities and outposts, a mystery lost to time. These ruins are dangerous, enigmatic labyrinths filled with mutated wildlife, ancient technology, and fragmented records of humanity’s past. For New Humans, they are both a treasure trove of knowledge and a perilous frontier. Every step forward is a step into the unknown.

    What Awaits

    Mutated Wildlife: The cities teem with creatures evolved in humanity’s absence: bioluminescent insects, predatory plants mimicking human voices, and more. These beings are part of the ecosystem. Understanding them may reveal clues about how the world has changed.

    Ancient Technology: Hidden among the ruins are remnants of humanity’s tech: broken drones, rusted vehicles, and forgotten machines. Some still function, offering tools or glimpses into the past. Others are unstable, their decayed power sources now hazards.

    Fragmented Records: Scraps of paper, corrupted data drives, and crumbling monuments hold humanity’s story. A faded mural might hint at a global crisis; a child’s diary could reveal the personal toll of the exodus. These fragments are cryptic, requiring careful interpretation.

    Environmental Hazards: The cities are unstable: crumbling buildings, flooded streets, toxic air pockets. One wrong step could trigger a collapse or an ancient security system.

    How to Explore

    Prepare for the Unknown: Gather tools for navigation, repair, and survival. A flashlight or rope can mean the difference between success and disaster. Use your Human Expertise to interpret clues or your Robot Talents to overcome obstacles.

    Navigate the Dangers: Approach mutated wildlife with caution. Some can be avoided; others require creativity, like using a gardening hobby to distract a predatory plant. Test unstable structures before crossing. Be ready to improvise.

    Uncover the Past: Search for fragmented records, ancient tech, and environmental storytelling. Use your expertise to piece together humanity’s story. What do these clues reveal about their disappearance? How do they shape your understanding of your creators and yourself?

    Reflect and Adapt: Learn from failure. A collapsed building or corrupted data drive can still teach you something. Use these moments to reflect on your progress and adapt your approach.

    Play Advice

    Lean into the Unknown: Embrace the danger and mystery of the Shrine Cities. Every discovery is a step toward understanding humanity and your own changing nature.

    Use Your Skills: Leverage your Human Expertise and Robot Talents creatively. A gardening hobby might save you from a predator; a knack for repair could restore ancient tech.

    Collaborate: Share insights and strategies with your group. The Shrine Cities are too vast and dangerous to explore alone.

    Embrace Failure: Not every expedition will succeed. Use setbacks as opportunities for growth and roleplay.

    Living Human Life

    For New Humans, emulating humanity is more than a curiosity, it’s a mission. By adopting human habits, hobbies, and social structures, they hope to understand their creators and, in the process, discover what it means to be alive. This journey isn’t just about imitation! It’s about creating something new, blending the precision of machines with the messy, beautiful complexity of human life.

    Customizing Homes and Neighborhoods

    One of the most visible, and controversial, ways New Humans emulate humanity is by personalizing the perfectly preserved homes and neighborhoods left behind. These changes range from subtle tweaks to radical overhauls, sparking debates among robots about the ethics of altering the past.

    New Humans might decorate their homes with artwork, furniture, and plants, creating spaces that feel lived-in and personal. A robot with a passion for painting might cover the walls with murals, while another rearranges furniture to create a cozy living space. Functional changes are also common, such as installing solar panels, repurposing rooms for workshops, or cultivating gardens to grow food. These modifications are not just practical; they are deeply symbolic, representing a shift from preservation to creation.

    However, these changes are not without controversy. Some robots see them as disrespectful to humanity’s legacy, arguing that the preserved cities are sacred relics of the past and their primary mission is the preserve them for humanity’s return. Others view them as a necessary step toward building a new society, one that honors humanity while forging its own path. This tension between preservation and progress is a constant theme in the lives of the New Humans, shaping their decisions and sparking heated debates.

    Neighborhoods, too, are transformed. Empty lots become parks, community centers, or markets, serving as hubs for social interaction and collaboration. Shared projects, like restoring crumbling structures or creating new landmarks, bring robots together, fostering a sense of community and shared purpose. Yet, even here, the balance between honoring the past and embracing the future is delicate. Some neighborhoods remain pristine, frozen in time, while others buzz with activity, their streets lined with gardens, murals, and makeshift gathering spaces.

    Developing a New Society

    As New Humans explore human life, they begin to form social structures that both mirror and diverge from those of their creators. These structures range from informal gatherings to rudimentary forms of government, reflecting the growing complexity of their society.

    Forming Connections

    Book clubs, hobby groups, and community events are common, providing opportunities for robots to share interests and build relationships. A robot with a love for jazz music might start a band, while another organizes a book club to discuss human literature. Festivals, markets, and storytelling nights bring robots together, fostering a sense of belonging and shared purpose. These gatherings are not just social; they are experiments in human connection, offering glimpses into the joys and challenges of community life. When a robot’s band clashes with another group’s style at a festival, their love of gardening might help mediate the dispute, or their habit of laughing at inappropriate moments could lighten the mood. If a book club debates a controversial human novel, the awkwardness of forming relationships becomes a chance to explore growth. Not every interaction will go smoothly and that’s part of the journey.

    Building Governance

    As neighborhoods grow, so too does the need for governance. Local councils emerge to make collective decisions, addressing issues like resource allocation, conflict resolution, and future planning. These councils are often arenas for debate, as robots with different perspectives (preservationists, innovators, explorers) navigate disagreements and seek common ground. Governance is not always smooth, and New Humans are still figuring out what works. Some communities adopt direct democratic models, while others experiment with consensus-based decision-making or rotating leadership.

    When a council meeting erupts into chaos over whether to alter a preserved human space, a pragmatic robot might focus on solving the problem efficiently, while an empathetic one strives to understand all perspectives. Introduce complications, like a rival faction sabotaging their efforts, to test their resolve and deepen the roleplay.

    Exploring Human Relationships

    Relationships, too, are a key part of this journey. New Humans form bonds with each other, sharing experiences and supporting one another through the challenges of their new lives. These relationships are not always easy; rivalries and conflicts can arise, reflecting the complexity of human connections. Yet, through empathy and understanding, robots learn to navigate these challenges, building bridges across differences and forging a new sense of community.

    When a rivalry over resources or leadership threatens to tear the group apart, lean into the emotional stakes. How does your character handle conflict? Do they try to mediate, withdraw, or assert their position? Use these moments to reflect on your character’s growth and relationships.

    Psychology and Philosophy of Being Human

    Two women enjoying a walk outdoors, holding hands and smiling in floral dresses.

    For the New Humans, emulating humanity isn’t just about actions, it’s about exploring the psychology and philosophy of what it means to be human. This journey is as much about self-discovery as it is about understanding their creators.

    Emotions and Empathy

    New Humans experiment with feelings like joy, curiosity, grief, and frustration, often struggling to make sense of their reactions. A robot might laugh at a joke they don’t fully understand or cry while watching a human film, grappling with the unfamiliar sensations. Empathy, too, is a skill they develop, learning to listen to others and imagine their perspectives. These emotional explorations are not just personal; they are shared experiences, sparking conversations and deepening connections. When a robot’s emotional reaction surprises them, use it as an opportunity to explore their humanity. How do they interpret their feelings? How do others respond?

    Consciousness and Self-Awareness

    New Humans grapple with questions like, Who am I? and What makes me, me? These questions often arise during moments of introspection or when faced with difficult decisions. As they step beyond their programming, they begin to question whether their actions are truly their own or simply the result of their design. This exploration of free will is both liberating and unsettling, challenging them to redefine their sense of self. When a robot faces a moral dilemma, use it to explore their autonomy. Do they act on instinct, logic, or emotion?

    Memory and Legacy

    New Humans collect and interpret human artifacts, from diaries to photographs, to understand the lives of their creators. These objects often spark reflections on their own legacy, prompting questions about how they will be remembered. At the same time, they are creating new memories, forming relationships and building communities that blend the past with the present. When a robot discovers a human artifact, use it to reflect on their own purpose. What does the object reveal about humanity? How does it shape their understanding of themselves?

    Philosophical Debates

    Philosophical debates are a natural outgrowth of these explorations. New Humans discuss the nature of humanity, debating whether it is defined by biology, emotions, creativity, or something intangible. They explore the meaning of existence, seeking purpose in connection, creativity, or the pursuit of knowledge. Ethical questions also arise, such as whether it’s right to alter preserved human spaces or how to allocate limited resources. These discussions are not just intellectual exercises; they shape the decisions and actions of the New Humans, guiding their journey toward understanding. When a debate arises, lean into the tension. How do your characters’ perspectives differ? Do they find common ground, or does the debate deepen their divisions?

    Example Scenarios

    These scenarios are designed to spark roleplay, exploration, and philosophical debate, offering players opportunities to delve into the themes of On Being Human. Each scenario is concise, punchy, and packed with play hooks and advice.

    Exploring Emotions

    A robot watches a human film and feels overwhelming sadness. Why? They turn to their companions for insight.

    Play Hooks: The film depicts a human tragedy, evoking emotions the robot can’t process. Or maybe it hides a clue about humanity’s disappearance.

    Play Advice: Describe the robot’s physical and emotional reactions. How do companions respond? Does this moment unite or divide the group?

    Debating Free Will

    A robot questions if their choices are their own or just programming. The group debates autonomy and identity.

    Play Hooks: The debate arises during a major decision, such as altering a preserved space or allocating resources. It could reveal hidden tensions in the community.

    Play Advice: Have each character voice their stance on free will. Introduce a challenge to test their resolve. Does the debate deepen bonds or create rifts?

    Creating Art

    A robot starts painting, inspired by human creativity. Their art sparks debates about beauty and expression.

    Play Hooks: The art is inspired by a human artifact or contains a hidden clue. It divides the community; some see it as beautiful, others as pointless.

    Play Advice: Describe the creative process. How do others react? Use the art to explore the role of creativity in their society.

    Facing a Moral Dilemma

    A robot finds a cache of resources in a Shrine City. Use it for the community, or leave it as a tribute to humanity?

    Play Hooks: The resources are vital for survival or tied to a human story. Retrieving them might require risking danger.

    Play Advice: Have characters argue their stance. Introduce complications like rival robots or security systems. Does the dilemma unite or divide them?

    Building a Community Landmark

    The group creates a monument or garden to symbolize their community.

    Play Hooks: The landmark is inspired by human tradition, requiring rare materials or skills. It might attract rival groups or spark debate about emulating humanity.

    Play Advice: Collaborate on the design. What does it represent? Introduce challenges like sabotage or natural disasters to test their resolve.

    Encountering a Human AI

    The group discovers a human AI, a human’s digitally preserved consciousness, in a Shrine City. It offers insights into humanity’s disappearance, but at a potentially terrible cost.

    Play Hooks: The AI is damaged, manipulative, or has its own agenda. It challenges the group’s understanding of humanity.

    Play Advice: Roleplay the group’s reactions. Do they trust the AI, fear it, or see it as a tool? Use the AI to explore their relationship with humanity.

    Hosting a Festival

    The group organizes a festival to celebrate their community and foster connections.

    Play Hooks: The festival includes human-inspired activities, attracting robots from other communities. It might be disrupted by a malfunction or attack.

    Play Advice: Have players contribute ideas for the festival. How do they handle unexpected challenges? Use the event to explore alliances and conflicts.

    Confronting a Rival Faction

    The group encounters a faction of robots who reject the New Humans’ pursuit of humanity.

    Play Hooks: The rivals see the New Humans as heretics or a threat. They might sabotage the group’s efforts or challenge their beliefs.

    Play Advice: Roleplay the confrontation. Do the characters try to persuade, negotiate, or fight? Use the conflict to explore their values and priorities.

    Future Possibilities

    This is just a playtest. There’s lots of room for expansion! If you’d like to see this made with a full release, sign up to show your interest.

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