Tag: Motif

  • Rebutting the Criticisms of Rules-Light Systems

    Rebutting the Criticisms of Rules-Light Systems

    Also be sure to check out the contrasting defense of rules heavy systems!

    A Case for Simplicity and Accessibility

    A captivating image of an open book under a dramatic spotlight, symbolizing knowledge.

    Rules-light tabletop role-playing games (TTRPGs) like Lasers & Feelings and Risus are often dismissed as overly simplistic, with critics claiming they shift too much work onto Game Masters (GMs) and fail to provide the structure needed for satisfying gameplay. But what if the very traits being criticized are actually the keys to their success?

    Humans are natural storytellers. From improvised games of make-believe to spontaneous party games, we thrive on simple frameworks that let creativity flourish. Rules-light systems tap into this innate ability, offering a flexible canvas for narrative-driven play. The simplicity isn’t a flaw, it’s a feature designed to empower players and GMs alike by stripping away unnecessary complexity.

    Rather than burdening GMs, these systems reduce cognitive load, eliminate hours of prep, and invite everyone at the table to share in shaping the story. Let’s explore why these games are not only manageable but liberating, and why many criticisms stem from assumptions rooted in traditional TTRPG design.

    Reducing Cognitive Load: Why Simplicity Eases the Burden on GMs

    Critics of rules-light systems often argue that they force GMs to make constant rulings and interpretations, potentially leading to decision fatigue. However, this overlooks the key benefit of simplicity: reduced cognitive load. Rules-light games like Lasers & Feelings and Risus free the GM from the complexity of stat blocks, modifiers, and intricate mechanics, allowing them to focus on the creative aspects of storytelling.

    Streamlined Mechanics

    Traditional systems demand GMs juggle stat blocks and detailed combat mechanics. In contrast, rules-light systems simplify these elements, focusing only on the essentials. For instance, an NPC or encounter might be reduced to a single descriptive phrase or a basic die roll, removing the need for exhaustive preparation. This reduced complexity allows the GM to make decisions more quickly and intuitively, freeing up mental space for creativity.

    Natural Adaptability

    Humans are naturally inclined toward storytelling and improvisation. In rules-light games, GMs rely on their natural creativity rather than memorizing rules. This taps into the brain’s inherent ability to make quick, adaptive decisions based on mental schemas, facilitating smoother gameplay. With less rule-based friction, GMs can focus on the narrative and character-driven moments, which are key to engaging players.

    To enhance this natural adaptability, many GMs use tools like random generators, templates, oracles, or pre-prepared prompts. For example, random event tables or NPC generators can provide quick inspiration during gameplay, while narrative templates and answer oracles can guide story progression. Systems like Ironsworn or Motif integrate such tools directly into their design, offering structured ways to spark creativity without adding mechanical complexity. By equipping themselves with these aids, GMs can navigate ambiguity with confidence, ensuring that the story remains engaging and dynamic even when improvisation is required.

    Tools For Bridging Gaps

    While rules-light games rely on minimal mechanics, they don’t leave GMs without support. Many systems include optional guidelines or supplementary resources to help handle ambiguity. For instance, Motif uses dice-driven prompts to guide narrative decisions, while Ironsworn employs oracle tables to fill in story gaps. Such tools reduce the pressure on GMs by providing a scaffold for improvisation, ensuring that decisions align with the game’s tone and direction.

    By combining simplicity with these aids, rules-light systems empower GMs to focus on the flow of the game and the shared story rather than the minutiae of mechanics. Far from being a source of stress, minimal rules create an environment where flexibility and creativity thrive, supported by practical tools that keep the experience accessible and engaging.

    Empowering GMs: Flexibility and Player-Driven Storytelling

    Rules-light systems empower GMs by providing the freedom to adapt and respond to the story as it unfolds. Instead of sifting through rulebooks to resolve situations, GMs can make quick, intuitive decisions that are in harmony with the narrative.

    No Need for Extensive Prep

    In rules-light systems like Lasers & Feelings or Risus, GMs don’t need to create detailed stat blocks for every NPC or monster. A “villain” can be defined by a simple die rating or a core concept, which keeps the focus on their role in the story rather than the mechanics behind them. This approach reduces cognitive strain and prep time, allowing the GM to stay engaged with the story and react dynamically. With fewer spoons exhausted and more free mental processing space, GMs can devote more attention to the unfolding fiction at the table.

    Player-Driven Worlds

    By giving players more control over their characters and the world, rules-light systems create a collaborative narrative. This shared storytelling reduces the GM’s burden of having to manage every aspect of the game. Players, in turn, help shape the story with their actions and choices, making the narrative develop organically. This collaboration also taps into social psychological principles, like the need for agency and belonging, which helps keep everyone invested and engaged without overwhelming the GM.

    Experienced Gamers May Misinterpret Rules-Light Systems

    Stressed man sitting on couch, feeling overwhelmed and frustrated, expressing mental strain.

    Rules-light systems are often seen as more challenging by experienced gamers because they bring preconceptions from traditional, rules-heavy systems. These assumptions can lead to unnecessary confusion and difficulty in adapting. However, these systems also offer unique opportunities for seasoned players to explore new dimensions of gameplay.

    Preconceptions About Structure

    Players and GMs accustomed to detailed, rigid frameworks may feel disoriented when those structures are absent. They might start overcomplicating the light mechanics, seeking “missing” rules that simply don’t exist. This reaction often stems from a reliance on the cognitive ease of structure, where having more rules feels like it provides certainty. In contrast, rules-light systems require a mindset shift toward embracing simplicity and creative interpretation.

    Adapting to Flexibility

    For many, the lack of defined mechanics for every scenario can feel uncomfortable. However, it’s this very flexibility that makes rules-light games accessible, especially for newer players and GMs. Once the mental switch is made, GMs can focus on dynamic storytelling instead of rigid rules, and players are encouraged to engage more creatively. Psychological studies show that people adapt faster to environments where they can exercise more control, which is why rules-light and simple narrative-driven systems often feel more fluid and enjoyable once the initial hurdle is overcome.

    Rules-Light as a Creative Break

    For experienced players, rules-light games can serve as a refreshing departure from the mechanical complexity of traditional systems. These games allow players and GMs to shift their focus from rules mastery to experimental storytelling, encouraging new ways to engage with the narrative. For instance, a group that typically plays detailed systems like Dungeons & Dragons or Pathfinder might use a rules-light game like Fate Accelerated Edition or Index Card RPG for a one-shot adventure centered on character development or improvisational storytelling.

    Tips for Moving From Heavier to Lighter Games

    For players accustomed to heavier mechanics, transitioning to rules-light systems can be smoother with a few adjustments:

    • Incorporate Optional Add-Ons: Many rules-light games, such as Fate, provide optional rules or modular expansions that add layers of complexity without undermining the system’s simplicity.
    • House Rule Tailoring: Groups can create or adapt house rules to address specific needs or preferences. For example, adding a light resource management mechanic or a more structured initiative system can help bridge the gap for players who crave a bit more structure.
    • Experiment with Short Campaigns: Start with shorter or standalone adventures to ease into the rules-light mindset. This lowers the stakes while giving players a chance to adjust to the new style.

    By approaching rules-light systems with flexibility and an experimental spirit, experienced gamers can unlock their potential as tools for both creative expression and narrative exploration.

    Accessibility for Newcomers and GMs

    One of the biggest advantages of rules-light systems is their ability to welcome newcomers, making tabletop role-playing games more accessible than ever before.

    Ease of Learning

    Games like Risus are ideal for beginners because they don’t require players or GMs to memorize complex rules. With minimal mechanics to keep track of, everyone can focus on the storytelling and their roles within the game. This simplicity reduces the cognitive load on new players, allowing them to engage with the game without feeling overwhelmed. Additionally, newcomers can quickly understand how their actions translate into the game world, fostering a smoother learning curve and allowing for more immersive play.

    Social and Psychological Benefits

    Rules-light systems tap into our natural inclination for storytelling and playacting, which reduces the fear of “getting it wrong”. Players don’t have to worry about following exact rule interpretations or memorizing every detail. Instead, they can lean into creative decision-making and collaboration, which makes the experience less intimidating. Psychology shows that when people are given freedom to act and create in social settings, they experience lower levels of anxiety and more positive social engagement. This is why rules-light systems help players (especially new ones) feel more confident in their decisions, making them more likely to dive into the narrative and build the story together.

    Addressing the “Burden on the GM” Critique

    Critics often argue that rules-light games shift too much of the workload onto the GM, but this critique overlooks a crucial point: complex systems typically place a much heavier burden on GMs, requiring significant time and effort for preparation and rule adjudication. What’s often ignored in this discussion is how rules-light systems can support not only one-shots but also deep, long-term campaigns that engage players just as effectively as their rules-heavy counterparts.

    Rules-Heavy Games Demand More Prep

    In traditional, rules-heavy games, GMs can easily spend hours prepping for a single session. They have to craft detailed encounters, create stat blocks for every NPC or monster, and plan for a variety of contingencies. Rules-light systems, by contrast, eliminate much of this burden. With only a few core mechanics and flexible guidelines, GMs can improvise and adapt in real-time, saving time and mental energy.

    This flexibility doesn’t come at the expense of depth. Systems like Fate Accelerated Edition demonstrate that minimal mechanics can still support long-term campaigns by encouraging collaborative worldbuilding, story arcs, and meaningful character development. The focus often shifts to narrative prompts and emergent storylines, allowing the players and GM to co-create evolving arcs. This approach reduces the need for extensive stat tracking while still delivering the kind of rich, layered stories associated with longer campaigns.

    Freedom to Be Creative

    Rather than constraining GMs with rigid rules, the minimal structure in rules-light systems empowers them to be more creative. With fewer rules to keep track of, GMs have the freedom to guide the story organically, responding to player actions and the evolving narrative. This fluidity allows for spontaneous storytelling and lets GMs make decisions based on the context of the moment, rather than trying to adhere to pre-established rules or mechanics.

    For campaigns, this creativity can translate into the development of recurring villains, shifting alliances, or thematic story arcs, all without the need for complex mechanics. For example, GMs in Fate Accelerated Edition can deepen the gameplay by using simple “Aspects” and “Fate Points” to represent evolving character motivations or world changes. This means the focus remains on the story’s progression, rather than the mechanical grind of advancement.

    Embracing the Light: Tips for GMs and Players

    Transitioning to rules-light systems can be a refreshing change for both Game Masters (GMs) and players, offering a more flexible and narrative-driven experience. To facilitate this transition, consider the following strategies:

    Interpreting Ambiguous Rules

    Rules-light systems often leave room for interpretation, which can be both liberating and challenging. To navigate this:

    • Establish Table-Specific Guidelines: Before gameplay, discuss and agree upon how to handle common scenarios. This consensus ensures consistency and reduces confusion during sessions. For instance, decide how to resolve contested actions or handle unexpected player choices.
    • Embrace Flexibility: Understand that ambiguity is a feature, not a flaw. Use it as an opportunity to enhance creativity and adapt the game to the group’s preferences.

    Encouraging Collaborative Decision-Making

    Sharing the responsibility of rulings can enrich the gaming experience:

    • Involve Players in Adjudication: When uncertain situations arise, involve players in the decision-making process. This collaborative approach fosters a sense of ownership and investment in the story.
    • Promote Open Communication: Encourage players to voice their interpretations and suggestions. This dialogue can lead to innovative solutions and a more dynamic narrative.

    Utilizing Supplements to Aid Improvisation

    While rules-light systems are designed for flexibility, certain tools can enhance the experience:

    • Random Generators: Utilize game tools that generate NPCs, plot hooks, or encounters, or provide answers to questions. These can serve as inspiration during sessions.
    • Templates and Charts: Prepare templates for common scenarios (e.g., combat, social interactions) and charts for random events or outcomes. These resources can streamline gameplay and reduce decision fatigue.
    • Prebuilt Story Seeds: Have a collection of story hooks or plot outlines ready to introduce new arcs or challenges, ensuring the narrative remains engaging.

    By implementing these strategies, GMs and players can effectively embrace the flexibility of rules-light systems, leading to a more enjoyable and collaborative tabletop role-playing experience.

    Long-Term Campaigns in Rules-Light Systems

    Colleagues discussing data and strategy in an office meeting.

    Critics often argue that rules-light systems lack the depth necessary for sustaining long-term campaigns. However, many such systems are designed to support extended play by emphasizing narrative progression over mechanical complexity.

    Story Progression Over Mechanical Advancement

    In rules-light games, character and campaign development are driven by the evolving narrative rather than intricate mechanics. This approach allows for deep character arcs, complex storylines, and rich world-building without the need for extensive rules. For instance, in Fate Accelerated Edition, character Aspects and the use of Fate Points facilitate significant growth and change through storytelling choices, enabling campaigns to develop organically over time.

    Optional Layers of Complexity for Campaigns

    Some rules-light systems offer optional rules or modular expansions to add depth for longer campaigns. For example, Into the Odd provides straightforward mechanics but can be expanded with additional content to introduce more complexity as needed. Similarly, Knave is designed to be minimalist yet allows for the incorporation of more detailed rules to suit the preferences of the gaming group. These flexible frameworks enable groups to tailor the game to their desired level of complexity, supporting sustained engagement over extended play.

    Narrative Tools to Maintain Engagement

    To keep long-term campaigns engaging, GMs can employ various narrative techniques that supplement the minimalist rules:

    • Recurring NPCs: Introducing characters who appear throughout the campaign can create a sense of continuity and deepen the story. Their evolving relationships with the player characters add layers to the narrative.
    • Thematic Arcs: Developing overarching themes or story arcs provides direction and purpose, encouraging players to invest in the long-term progression of the campaign.
    • Player-Driven Plots: Allowing players to influence the direction of the story fosters a collaborative environment where their choices have meaningful impacts, enhancing engagement.

    By focusing on these narrative elements, rules-light systems can facilitate rich, immersive experiences that are sustainable over long-term play. The flexibility inherent in these systems allows for adaptability and creativity, ensuring that both players and GMs remain engaged throughout the campaign.

    Recognizing Challenges and Limitations

    Vital Caveat: It is important to recognize that the flexibility of rules-light systems can be daunting for some GMs and players. The lack of rigid structures or comprehensive mechanics might leave newer or less confident participants feeling uncertain about how to proceed. Ambiguity in rules can lead to decision paralysis for the GM or disagreements among players about how to resolve certain situations.

    For those accustomed to the guidance of more detailed systems, adapting to the open-ended nature of rules-light play may require a significant mindset shift. These challenges, while real, can also be opportunities for creativity and growth. Rules-light systems encourage problem-solving, collaboration, and improvisation, which can be highly rewarding for those willing to embrace the learning curve.

    It’s important to note that no TTRPG system or preference is universally “better” than others. Preferences vary based on playstyles, group dynamics, and the goals of the campaign. For those who thrive on structured mechanics, rules-heavy systems may feel like a better fit. Meanwhile, for groups seeking spontaneity and shared storytelling, rules-light games offer a unique and engaging alternative. Ultimately, the best system is the one that resonates with your table’s needs and enhances your collective experience.

    Rules-Light Games Are a Feature, Not a Flaw

    Rules-light systems are not a limitation! They are a gateway to more creative, fluid, and engaging tabletop role-playing. By stripping away unnecessary complexity, these systems free GMs and players from the burdens of rule-checking and number-crunching, allowing them to dive directly into the heart of the story.

    For GMs, this means less time spent on preparation and more time spent crafting memorable, player-driven narratives. And for campaigns, the depth doesn’t have to come from more rules! It can emerge from rich character arcs, evolving storylines, and the natural interplay between players and the GM. Systems like Motif, Risus, Index Card RPG, Caltrop Core, and Fate Accelerated Edition exemplify how minimal mechanics can provide frameworks that support these deeper narratives without requiring extensive rulebooks.

    Critics of rules-light games often misinterpret their simplicity as a weakness. The reality is that these systems empower GMs to adapt on the fly, lean into their improvisational skills, and foster collaboration. There’s no need to adhere to rigid frameworks or preordained scenarios. Rules-light games thrive on spontaneity, player-driven decisions, and creative problem-solving, making them easier to run for many (including many newcomers), not harder.

    In fact, the real challenge for players and GMs alike is unlearning the assumptions carried over from traditional, more detailed systems. Once you let go of the need for complex systems and embrace the power of simplicity, you’ll discover that less really can be more: more freedom, more creativity, and more meaningful stories. Whether for one-shots or long-term campaigns, rules-light systems are an opportunity for fun, flexibility, and adventure.

    What’s your experience with rules-light systems? Do they enhance your gameplay, or do you prefer the depth of traditional systems? Share your thoughts and let’s discuss! Comment below or come yell at Rev about it on Bluesky!

    Share this with friends:
  • Free Christmas TTRPG: Holiday Anomalies Division (HAD)

    Free Christmas TTRPG: Holiday Anomalies Division (HAD)

    This entry is part 1 of 3 in the series Free Games

    Happy holidays! For the season, I’ve dug up another unfinished tabletop roleplaying game (TTRPG) from my slush pile to share with you all. Like others, it’s playable as-is. So have fun! And it’s released under a Creative Commons Attribution license, so feel free to hack away or even flat out flesh out and finish the game if you want!

    Welcome to the Division, Merry Agent

    Three businessmen in Santa hats exchanging gifts and toasting at a holiday party indoors.

    The holidays are supposed to be magical, but when things go wrong, it’s up to the Holiday Anomalies Division (HAD) to restore balance. Whether it’s rogue magic, runaway cheer, or traditions gone haywire, HAD agents are on the front lines, armed with festive gadgets, quick thinking, and a healthy dose of improvisation.

    In this game, you’ll face off against bizarre holiday crises, like out-of-control snowstorms, sentient ornaments, or time-warping New Year’s Eve balls. Your team of holiday protectors must use their wits, their gadgets, and each other to bring order to the chaos. Expect creative problem-solving, hilarious mishaps, and moments of unexpected brilliance as you save the season, one anomaly at a time.

    Get ready for a wild ride filled with absurd challenges and holiday magic. The season’s chaos is just beginning… are you ready to step in and save it?

    Core Gameplay

    Mission Stages

    Each mission unfolds in three stages, ensuring every scenario is packed with humor, action, and heartwarming resolutions:

    1. Investigation: Explore the environment, gather clues, and piece together the source of the anomaly.
      Example: “The local snow globe collection is projecting a blizzard into real life. Let’s interview the toy store owner and see what’s going on.”
    2. Containment: Use your skills, gadgets, and creative thinking to stabilize or neutralize the anomaly. Expect to deploy wild plans, sometimes on the fly!
      Example: “We’ll use the Christmas tree stand as a containment circle and trick the animated ornaments into it with carols.”
    3. Aftermath: Wrap up any lingering consequences, smooth things over with the public, and report back to headquarters.
      Example: “Well, we stopped the giant mutant gingerbread man, but now the city smells like burnt cookies. We might need an apology card.”

    Stats and Motif Rolls

    Stats

    Each agent assigns values to their stats: 0, 1, and 2. These stats define your agent’s strengths:

    • Contain: For wrangling, neutralizing, or redirecting chaotic forces.
    • Connect: For negotiations, teamwork, or emotional appeals.
    • Improvise: For creating plans, blustering off the top of your head, or finding unexpected solutions.

    Motif Roll System

    Whenever agents take action, they describe their effort, ask about how they effort turns out, and roll 2d6:

    • Answer Die: The first die answers the question about your effort. Your relevant stat adds to this die.
      • 1-3: No
      • 4-6: Yes
    • Wrinkle Die: The second die adds a twist or extra flavor.
      • 1-2: But
      • 3-4: Plain answer
      • 5-6: And
    Example Outcomes
    • “Yes and” (6, 6): Your success snowballs into even greater outcomes, but it may get hilariously out of hand.
    • “No but” (3, 1): You fail, but something mitigates the consequences or sets you up for future success.
    • “Yes plain” (4, 3): A straightforward success, nothing fancy but it gets the job done.
    Special Outcomes
    • Double 6s: Over-the-top success. You succeed so well that the action spirals into chaos in unexpected ways.
    • Double 1s: A catastrophic failure that introduces hilarious and humiliating consequences.

    Interpreting Rolls

    This is a game of chaotic fun and anarchic joy, even as the character strive to solve problems. Failures should not be punitive or simply stop the action. Failures and complications should introduce interesting consequences or simply move the story forward. There is intentionally no health system to this game. The results of actions and outcomes follow the fiction. Use common sense and the flow of the emerging story.

    Chaos Meter

    During the Investigation and Containment phases, the Chaos Meter tracks the growing instability of the anomaly, starting at 0 and maxing out at 10. Each failure (No result) adds 1 to the meter. If you roll a “No and” result, add an additional +1 (for a total gain of 2). The Chaos Meter resets to 0 at the start of each phase.

    Escalating Chaos
    • Reduction: Successfully helping civilians escape danger or making significant steps toward containing or calming the situation reduces the meter by 1.
    • Weirdness Die: As the meter rises, the world becomes more bizarre:
      • Chaos 3: Add a third Weirdness die to all actions to measure how surreal things are getting.
      • Chaos 5: Add +1 to the Weirdness die rolls.
      • Chaos 7: Add +2 to the Weirdness die rolls.
      • Chaos 10: Crisis Peak! The situation reaches its boiling point, and the team must make a desperate attempt to resolve the chaos before it goes critical.
    Weirdness Die

    Rolled as a third die on actions when Chaos 3 is reached. Measures how the world bends under the strain of chaos as the characters act:

    • 1: Normal and mundane.
    • 2: Slightly odd or unusual.
    • 3-4: Notably awkward or somewhat surreal.
    • 5: Outright strange and surreal.
    • 6: Reality is bleeding, expect total holiday mayhem.

    Gadget Invention and Use

    Creativity is key to resolving the holiday-themed anomalies, and agents can invent or tweak gadgets to aid in their missions.

    • Invention Rolls: When agents create new gadgets, they roll 2d6 with no modifiers. They use whatever random holiday items are on hand or around in the scene as the core of their invention.
    • Use Rolls: Using gadgets involves another 2d6 roll with no modifiers. The outcome is determined by the Motif system and failure could lead to hilarious malfunctions.

    Example Invention

    “I rigged this Rudolph-nose flashlight to repel candy cane bats. It works, more or less, except now it attracts sentient mistletoe!”

    Example Use

    “The snow globe containment device worked perfectly… until it started projecting disco lights into the blizzard.”

    Holiday-Related Goals

    Each agent has a personal holiday-related goal they’re working toward, perhaps a long-lost tradition, an unfulfilled wish, or simply a desire to make the season brighter. If it fits the situation, agents can rearrange their die after rolling to help achieve their goal.

    Tone and Focus

    This game is about embracing the chaos of the holidays with a heavy dose of humor, absurdity, and spontaneous creativity. Each mission is a wild ride, and players are encouraged to think outside the box, improvise, and roll with whatever unexpected twists come their way. The focus is on fun, the chaos of the holiday season, and keeping things light and entertaining.

    Mission Variety

    HAD deals with all sorts of absurd holiday crises, including but not limited to:

    • Recovery Missions: Retrieve or contain rogue holiday artifacts.
    • Containment Missions: Stabilize out-of-control magical events.
    • Negotiation Missions: Convince sentient holiday creatures to play nice.
    • Multi-Stage Anomalies: Tackle layered events, like a New Year’s ball countdown that creates a bubble of time and additional weird effects with each second counted.

    Each mission should be treated like a holiday adventure, with bizarre problems and off-the-wall solutions that keep everyone laughing and on their toes.

    Mission Loop: Building Your Holiday Adventure

    Cute gnome figurine skiing in snowy landscape, adding charm to winter decorations.

    The Mission Loop is the heartbeat of your holiday-themed adventures in Holiday Anomalies Division (HAD). Each mission unfolds in three key stages—Investigation, Containment, and Aftermath—ensuring that your game stays dynamic, fun, and full of surprises. In this section, we’ll guide you through how to create and run your missions, with advice on pacing, setting the scene, and a few tools to spark your creativity.

    Investigation: Unravel the Mystery

    The investigation phase is where your agents get to explore the weirdness surrounding the holiday anomaly. It’s time to gather clues, interview NPCs, and piece together what caused the problem in the first place. This is where the mystery unfolds and the tone is set.

    Tips for Investigation

    • Setting the Scene: Introduce a holiday setting that’s been turned upside down. A toy store filled with rogue, talking ornaments. A Christmas market under siege by malfunctioning reindeer. Let your players discover how far things have gone awry.
    • What to Do: Encourage players to investigate with a mix of asking questions, gathering physical clues, and talking to quirky NPCs. They may need to use their “Connect” stat to get information from a nervous shopkeeper or “Improvise” to find hidden clues.
    • Rewards: If the player successfully uncover helpful information and/or the root cause of the problem, all of their first actions in the next phase gain +2 on both dice.
    • Consequences: If players fail too hard and too much, causing the Chaos Meter to rise too high to 10, reality completely melts down in a surreal dream-like scene. The fundamental cause or main responsible figure will be revealed. The character them suddenly find themselves waking up in res media in the Containment phase, with the Chaos Meter reset to 0.

    Investigation Oracles

    You can use some all flavor (or dice label) oracles to help fill things out and guide the investigation process.

    Clue Shape

    • Visibility: How noticeable is the clue?
    • Condition: Is the clue in good shape?
    • Urgency: Does this clue feel pressing?

    Clue Value

    • Importance: Is this clue significant?
    • Clarity: How easy is it to understand?
    • Connection: Does this point toward the source of the anomaly?

    Clue Examination

    • Strangeness: How weird is the clue?
    • Reliability: How trustworthy is this clue?
    • Relevance: Does it relate directly to the anomaly?

    Clue Result

    • Source: Does the clue have a clear origin?
    • Difficulty: How hard is it to piece together?
    • Direction: Does it lead to more clues?

    Containment: Stabilize the Situation

    Once your agents have gathered enough clues and identified the cause, it’s time to contain or neutralize the anomaly. This is where improvisation, creativity, and quick thinking come into play. Players will need to come up with wild plans, deploy gadgets, and sometimes use their holiday skills to stabilize the situation.

    Tips for Containment

    • Setting the Scene: Now the stakes get high! The anomaly might be growing, so it’s important to make the environment feel tense. Maybe the snowstorm is getting bigger, or the rogue candy canes are multiplying by the minute.
    • What to Do: Players may need to work together to come up with a containment strategy, using their tools and talents. This could involve everything from singing a holiday song to calm down a rabid reindeer to using the Christmas tree stand to trap a rogue snow globe.
    • Rewards: If the players manage to solve the problem before the Chaos Meter caps out, the aftermath will be easier to manage. NPCs will be naturally more forgiving and understanding. The extant of damage or disruption will be less than it could have been. They should also gain a friendly NPC who is grateful for their help, who they may call upon for friendship or even assistance at times.
    • Consequences: The higher the Chaos Meter, the crazier and riskier the containment will be. At 10, the full power and strangeness of the event is unleashed and the characters must face a final showdown. The outcome will depend on their choice of actions and rolls, with no further chances.

    Containment Oracles

    Just like the Investigation phase, this phase also has some example oracles you can use to help flesh out and run the scenes.

    First Impression

    • Control: How easy is it to take charge of the situation?
    • Strength: How powerful is the anomaly?
    • Stability: How stable is the environment?

    Assessment

    • Speed: How fast is the anomaly growing?
    • Disruption: How much damage is the anomaly causing?
    • Intervention: How much can the agents intervene?

    Planning

    • Clarity: How clear is the containment strategy?
    • Resources: How many resources are available for the plan?
    • Consequence: What happens if containment fails?

    Contact With Reality

    • Duration: How long will it take to contain the anomaly?
    • Effectiveness: How well will the containment strategy work?
    • Risk: How risky is the plan?

    Aftermath: The Clean-Up and Consequences

    After the anomaly is contained, it’s time to wrap up. But the aftermath is never as simple as it seems! The town, city, or holiday environment still has to deal with the fallout of the situation, and your agents will have to make things right with the public and report back to headquarters.

    Tips for Aftermath

    • Setting the Scene: The holiday chaos should have left some quirky consequences behind, even in the best outcomes. Maybe the town is now covered in frosting, or there’s a herd of sentient snowmen wandering the streets.
    • What to Do: This phase is about managing the fallout. Players will need to smooth things over with any panicked civilians, undo the effects of the anomaly, and maybe even deal with an unexpected twist (such as an apology tour or media frenzy). The phase should end with a debriefing and review back at headquarters.
    • Rewards: If the aftermath is handled especially well, the Department may offer minor helpers or a less unreliable gadget for use on the next mission. There is also a chance to avoid gaining enemies and develop alliances.
    • Consequences: If the Chaos Meter was high, things won’t be as easily fixed. Maybe there are lingering side effects, like an overabundance of holiday spirit that causes everything to turn ridiculously festive, or the return of an anomaly that wasn’t fully contained. If the phase is badly handled, the team may end up with some persistant enemies or bad PR.

    Aftermath Oracles

    There are also some example all flavor oracles using dice labels for this phase too! Use them to help introduce more surprise and round out details in play.

    Simple Aftermath

    • Public Response: How well do the townsfolk feel about the team?
    • Holiday Spirit: How is the holiday mood affected?
    • Damage Control: How much effort is needed to fix the situation?

    Alternate Aftermath

    • Civic Reaction: What’s the general mood of the crowd?
    • Long-Term Effects: What lasting impact does the anomaly have?
    • PR Recovery: How much does the team need to manage public relations?

    Leftover Mess

    • Clean-Up Effort: How easy is it to restore order?
    • Media Frenzy: How does the media spin the event?
    • Community Impact: How is the community dealing with the aftermath?

    Fallout

    • Reputation: How do the locals view the team post-mission?
    • Festive Echoes: How much does the anomaly affect holiday celebrations?
    • Side Effects: Are there any lingering issues?

    Appendix: Using the All Flavor Oracles

    You ask about how things are or turned out. Roll 3d6 for an answer. Assign the labels in order from left to right or closest to farthest. Each label is interpreted according to its plain meaning, as illustrated by the example question that the flavor answers. Follow the intuitive scale below, judging the weight of the label by how much the flavor comes through or how positive/negative the outcome is.

    Scale

    • 1: Absolute absence or the complete opposite; most negative response
    • 2: Not at all or somewhat the contrary; clear negative response
    • 3: Somewhat or slightly so; mildly negative response
    • 4: Average or mediocre; slightly positive response
    • 5: Above average or notably strong; strongly positive response
    • 6: Peak or overwhelming; most positive response
    Share this with friends:
  • Motif Oracle Notebook

    Motif Oracle Notebook

    Motif Oracle Notebook

    Motif Oracle Notebook

    Notebook
    Print Preview
    PDF Viewer
    About
    1
    1
    1
    Answer Type
    Modifier
    Context

    Character

    Scene Notes

    Story So Far

    Extra Notes

    Roll History Preview

    About the Motif Oracle Notebook

    Motif Oracle Notebook is a TTRPG storytelling tool designed for solo roleplaying, tracking rolls & character notes during play, and creative writing. It uses a three-die system to generate answers and add nuance to your narrative.

    Notebook Features

    • Oracle: The main oracle interface with roll history and live results
    • Game Rolls: Dice roller for game mechanics
    • Character: A place for character details and development
    • Scene Notes: Track your current scene
    • Story So Far: Record your overall narrative
    • Extra Notes: Space for additional information

    Save Session

    Confirm Overwrite

    Are you sure you want to overwrite this save?

    Session saved successfully!

    About the Motif Oracle Notebook

    A woman engaged in tarot reading surrounded by candles and crystals on a table.

    Motif Oracle Notebook is a TTRPG storytelling tool designed for solo roleplaying, tracking rolls & character notes during play, and creative writing. It uses a three-die system to generate answers and add nuance to your narrative.

    Notebook Features

    • Oracle: The main oracle interface with roll history and live results
    • Game Rolls: Dice roller for game mechanics
    • Character: A place for character details and development
    • Scene Notes: Track your current scene
    • Story So Far: Record your overall narrative
    • Extra Notes: Space for additional information
    Share this with friends:
  • Dice Modes: Simulation, Narrative, Oracles

    Dice Modes: Simulation, Narrative, Oracles

    This entry is part 6 of 5 in the series RPG Theory

    Dice in TTRPGs: Tools That Shape Play

    A close-up of a hand tossing several dice against a dark background, symbolizing chance and luck.

    Dice in tabletop RPGs are more than mere randomizers. They set the tone of gameplay, define the rules of engagement, and guide storytelling. Whether you’re leveraging dice as narrative levers, world simulation tools, or answer oracles, each approach uniquely impacts the experience at your table. Beyond just mechanics, dice become an active participant in shaping the stories we tell and the worlds we explore.

    Each approach, while interconnected, emphasizes a different aspect of play. Narrative levers prioritize storytelling momentum and player involvement. World simulation tools ground the game in consistency and logical outcomes. Answer oracles spark creativity and open-ended interpretation. By understanding these approaches, we gain insight into how dice influence not just outcomes but the tone and texture of a game. Let’s delve into each category to explore their unique qualities and the nuances that set them apart.

    Dice as Narrative Levers: The Heartbeat of Storytelling

    In games like Powered by the Apocalypse (PbtA) and Blades in the Dark, dice results create pivotal story beats. The rolls don’t just resolve actions—they shape how the narrative unfolds. Success and failure aren’t binary; instead, they add layers of complexity:

    • Rolling a “10+” in PbtA might mean unambiguous success, moving the story toward player goals.
    • A “7-9” adds drama, introducing complications or choices that deepen the story.
    • A failure invites the GM to twist the plot, often in unexpected and exciting ways.

    This approach makes dice feel like they’re alive, co-authoring a tale alongside the players. Every roll becomes an opportunity for narrative twists, making these systems excellent for collaborative storytelling. These mechanics reinforce player agency while embedding unpredictability into the tale.

    Adding extra emphasis, games in this category blur the lines between player and GM roles, often encouraging co-authorship of the story’s direction. By doing so, they offer a sense of shared ownership that enhances player engagement and emotional investment.

    Narrative levers are distinct in how they ensure the dice directly propel the story forward. Unlike world simulation, which often focuses on fidelity to the setting, narrative levers prioritize drama, pacing, and the interplay of character motivations. The emergent narrative becomes not just a backdrop but the driving force of the game.

    Dice as World Simulators: Grounding in Reality

    Dice as simulation tools shine in games like Dungeons & Dragons or GURPS. Here, rolls replicate the logical and physical rules of the game world. They determine whether actions succeed or fail based on character abilities and environmental challenges:

    • Attack rolls simulate combat uncertainty.
    • Skill checks reflect the balance between player expertise and task difficulty.

    This method offers predictability within the rules of the game world, creating a grounded sense of immersion. While the outcomes might seem less narrative-focused, they provide a structure that players can depend on, fostering strategic planning and investment in their characters’ capabilities. By anchoring the story in a consistent system, simulationist mechanics lend credibility to the world.

    Furthermore, this predictability creates opportunities for player growth. Mastering mechanics like attack rolls or saving throws offers a sense of achievement, which appeals to gamers who thrive on measurable progress and tactical depth.

    What sets simulation apart is its focus on fidelity to the game’s logic and world-building. Unlike narrative levers that prioritize story momentum, simulation emphasizes realism and consistency. This approach draws players who enjoy solving problems within a defined framework, creating a satisfying sense of coherence and strategy.

    Dice as Answer Oracles: Co-Creators of Story

    Solo RPGs and GM-lite systems like Ironsworn or the Motif Story Engine elevate dice to a different role: answering questions instead of resolving tasks. These “oracles” inject creativity, surprise, and collaboration into gameplay. For example:

    • Prompt: Is the forest safe?
    • Roll: Yes, but…
    • Interpretation: The forest is free of predators, but its twisting paths make navigation dangerous.

    Oracles provide flexible prompts, encouraging players to interpret results and weave them into the narrative. This method is ideal for emergent storytelling, where the dice guide discovery rather than dictate outcomes. It fosters a sense of collaborative play (even for solo players!) by turning the mechanics into a creative partner.

    An added benefit is the ability to surprise even the GM or solo player. By delegating narrative twists to the dice, oracles enhance replayability and maintain freshness during longer campaigns.

    What distinguishes oracles is their open-endedness and reliance on interpretation. While narrative levers and simulation mechanics provide more structured paths, oracles thrive in ambiguity, making them ideal for discovery and emergent storytelling.

    Exploring a Cave Through Different Dice Styles

    Let’s illustrate how these approaches differ with a single scenario: exploring a cave.

    • Narrative Lever: Roll to find out what happens next in the story. Success moves the group closer to their goal; failure introduces an unexpected challenge, such as a hidden trap.
    • World Simulation: Roll to check perception. If the player fails, they miss a clue, leaving the cave’s mysteries unsolved until they retry or investigate further.
    • Answer Oracle: Ask, “Is there something unusual here?” and roll for an open-ended response. “Yes, but it’s buried beneath debris. Clearing it will take time and caution.”

    Each approach brings a distinct flavor to gameplay, catering to different player preferences and storytelling styles. Exploring a cave isn’t just a scenario; it’s an opportunity to reveal the game’s core philosophy. Whether the dice drive collaborative storytelling, simulate a living world, or spark creativity through open-ended interpretation, they help define the experience for both the players and the GM.

    Oracles Can Work in Group Play

    Though often associated with solo RPGs, oracle mechanics are incredibly versatile for group play. By asking open-ended questions and interpreting the dice results together, groups can collaboratively build their world and narrative. This approach not only democratizes storytelling but also encourages players to invest more in the game’s direction.

    GMs, too, can benefit from oracles, as they provide a framework to improvise without extensive preparation. By embracing ambiguity, groups can create dynamic and surprising stories that feel fresh and organic. This adaptability ensures oracles remain a valuable tool for a variety of play styles, from tightly structured campaigns to looser, experimental ones.

    What’s Your Dice Philosophy?

    The beauty of tabletop RPGs lies in their versatility. Each approach to dice mechanics reflects a unique philosophy, enhancing different aspects of play. Whether you prefer the dramatic beats of narrative levers, the immersive logic of simulation tools, or the creative flexibility of oracles, the choice shapes the kind of stories you tell.

    Maybe you mix and match these methods, blending systems to fit the mood and needs of your game. Or perhaps you’re experimenting with a completely new approach. Whatever your preference, the ways we roll dice are as diverse as the players at the table.

    Share your perspective with us on Bluesky. Let’s continue the conversation and explore how the smallest tools, our dice, become the heart of the stories we love.

    Share this with friends: