Tag: Problem solving

  • Diary of a Deacon Part 1 (a NEVER Stop Smiling novella)

    Diary of a Deacon Part 1 (a NEVER Stop Smiling novella)

    This entry is part 1 of 3 in the series Diary of a Deacon

    The prose version of a NEVER Stop Smiling solo playthrough.


    [a handwritten journal found tucked into a desk drawer in a little used office]

    Close up shot of a person holding a spell book

    Entry 1: When the Wall Screamed

    Maybe writing this down will find you. Maybe this will help you adjust. I wish I’d had a journal to talk to me, to warn me, to tell me what to expect.

    I thought promotion would feel different. But it doesn’t.

    I imagined it as a kind of arrival. Deacons with stiff, perfect smiles and that gleam in their eye, like they understood the world, or at least their little corner of it. I assumed I’d feel the same when my time came, like I’d finally earned something. Like I’d finally arrived.

    Instead, I’m here. Sitting in this room, holding this journal, trying to write something meaningful. Something that matters.

    But the words don’t fit. They’re too tight, like a jacket I didn’t sew. They don’t feel like mine. I used to write about machines: notes, diagrams, plans. Something functional. There was no expectation in that, no one watching over my shoulder. But this? This feels like a performance. Like I’m playing a role in a story I don’t fully understand.

    I was a tinkerer once. That made sense to me. I’d sit in my workshop, surrounded by cogs and gears, tools worn smooth from decades of use, scraps of old machines no one remembered how to build anymore. The space smelled of oil and burnt dust, and the rhythm of turning gears filled the quiet like a heartbeat.

    I made toys, too. My favorites were animals, rats with tiny clockwork hearts, birds whose wings would flutter until the gears wore down. Some could sing or dance. I liked to think they were alive in their own way, their movements precise and predictable. Real, but not too real.

    Then I heard the Wall scream.

    I still don’t know what it was. Maybe a crack in the stone. Maybe the shifting of something too big to see. Or maybe it was something older, waking up.

    Whatever it was, it was alive.

    The scream wasn’t just sound. It pressed into me, deep in my chest, like it was tearing me apart and putting me back together at the same time. I felt it behind my ribs, in my teeth, in my bones. It was like something had reached inside me and opened a door I didn’t know existed.

    I tried to ignore it. Everyone did. They said it was a glitch. A quirk of the city’s ancient, groaning foundations.

    But I couldn’t ignore it.

    At night, I’d hear it again, faint, distant, but growing. It wasn’t just a noise. It was a question. It was pulling at me.

    So, I went.

    I wasn’t supposed to. I was just a tinkerer. But I found the place where the scream had broken through, where the Wall wasn’t solid anymore. It was a gap, but not a crack. Not damage.

    It was an opening.

    Inside, the Wall was alive. Not alive like an animal or a person, but alive like a machine with too many parts. The air buzzed with static and the taste of metal. I found them there, the Cheerleader and the Deacons, working inside the Wall’s guts.

    It wasn’t like any machine I’d ever seen. The walls pulsed faintly, cables dripped like veins, and gears moved with a will of their own. The Deacons’ movements were frantic, their tools almost useless against the machinery’s stubborn, twitching resistance. They weren’t fixing anything. They were just… keeping it from falling apart.

    I should’ve turned back.

    But I didn’t.

    I stepped forward, my hands trembling, and I started working. I pulled wires, reset switches, coaxed gears back into place. The machinery felt wrong. Angry. Like it didn’t want to be fixed.

    But I couldn’t stop.

    The Wall wasn’t just behind me anymore. It was all around me. Its scream wasn’t a sound anymore, it was a feeling. A rhythm. A presence. I wasn’t just repairing something. I was becoming something.

    That’s when everything changed.

    I wasn’t a tinkerer anymore. I wasn’t someone who made little animals dance. I had stepped into something bigger than myself. I know what happens to “volunteers” like me. I’m not ready for this.

    But now, I don’t know if I’ll ever be able to walk away.

    Entry 2: The Smile That Didn’t Reach Her Eyes

    So here I am. A Deacon now.

    I thought it would feel like an elevation, like I’d crossed some threshold and found my place among the bright, smiling souls who understand everything, who get it. The city’s rhythm, its pulse, the way everything fits into its perfect little gears. But instead of that sharp sense of belonging, it feels more like stumbling into a room full of mirrors, each reflecting a version of me that doesn’t belong.

    The uniform’s too stiff, too clean… too much. It’s like the city’s tried to dress me in its expectations, and it’s too tight. Every fold of the fabric feels foreign, a reminder that I didn’t come here willingly. I wasn’t prepared for this. I was just a tinkerer. I worked with machines, and the world made sense then. But this? The city isn’t a machine. It’s a puzzle with shifting pieces and rules that change when you’re not looking.

    When I was a tinkerer, I understood things. A cog was a cog, a spring was a spring. Machines didn’t judge. They didn’t watch me. But now, everything is eyes. Everywhere I turn, I feel eyes on me, like the walls themselves are waiting for me to falter.

    I met my new team today: Isaiah and Reine. They’ve been Deacons for longer than I have, though I can’t tell by how much. They’re a bit older, but that’s not it. It’s the way they move, the way they’ve learned to navigate the maze of duties with a kind of practiced detachment. They don’t seem to feel the weight of the city the way I do.

    Isaiah’s different. He looks at me like he’s trying to figure out if I’ll break in half if he pushes me too hard. There’s no warmth in his eyes, just calculation. He’s already sizing me up, looking for weaknesses, testing if I belong here.

    And Reine? Reine doesn’t even bother looking at me. She doesn’t need to. She knows everything already. When she looks at me, it’s like I’m invisible… or worse, like I’ve already failed. Her eyes don’t meet mine. They glide over me, and I feel smaller with each glance. It’s like she knows things about me that I don’t even know about myself. The air around her is thick with it.

    The hardest part of all this? The fear that lingers in my stomach, like an anchor I can’t shake. I keep thinking of my workshop, of the machines I could fix. They didn’t demand anything from me. They didn’t have rules for me to follow. But here? Here, it’s all rules. It’s all roles.

    Today, they gave me my first real task: Silver Throat. I’d heard the name before, but it felt like a rumor, something whispered behind closed doors. It’s the part of the city that nobody talks about, where the smiles have all gone sour, where the people are too strange to fit into the city’s neat little corners. Some say they forgot how to smile. Some say they weren’t needed anymore, like the city just cut them off. I don’t know if I believe that, but I’ve heard the whispers.

    We’re going in through the tunnels beneath the city. Beneath the skin of it all. The old city that nobody remembers anymore. I’ve heard stories about what lies down there, about the things that wait, shift, when you’re not looking. I’m scared. I’m so damn scared. But fear doesn’t matter. I’m a Deacon now. It’s my duty to smile. To fix things. To make the world right.

    But then there’s her.

    The Cheerleader. Andra, they call her. But I don’t think her real name matters. She’s a thing unto herself now. A symbol. She has that same smile that never fades, never wavers, even when it feels wrong. It’s like she’s too happy. Like someone gave her a happiness pill that never wore off, and now she’s stuck in that permanent state of glee.

    She gave us the pep talk before we left.

    “You’ll fix them,” she said, her voice too sweet, too syrupy, like a song stuck on repeat. “You’ll fix them, just like we fix everything. You bring joy, and the world will be right.

    Her smile stretched unnaturally wide, but her eyes? Her eyes didn’t change. They were hollow, almost too focused on us. Like she was measuring us for something, sizing us up like livestock at market. It made my skin crawl.

    I’d heard the rumors about her, of course. Everyone has. People say she once made an entire gathering of citizens party for days straight, against their will. They couldn’t stop laughing, couldn’t stop dancing, even though their bodies screamed for rest. They say she has a way of bending people, forcing them to smile until they lose themselves. One story I heard was about a festival where she danced without music. Her body moved in time with something other, something that wasn’t the city’s rhythm. Something… older. Something that made the crowd follow her steps as if they had no choice.

    I don’t know if I believe all of it. But when I looked into her eyes today, I understood something. I understood that she’s not normal. She doesn’t work the way we do. She isn’t bound by the same rules. And I think that scares me more than anything.

    But I’m here now. I’ve been handed my part in this play. I’m supposed to bring joy, to make the broken things right. I’m supposed to fix them.

    But what if fixing them means losing myself?

    Tomorrow, we enter Silver Throat. I’m not ready. But I’ll smile. I have to. It’s all I have left.

    Even when I don’t know what I’m fixing.

    Even when the city’s walls are closing in.

    Entry 3: The Hollow Carnival of Silver Throat

    Random photos in my apt

    Silver Throat wasn’t what I expected. But then, expectations didn’t seem to hold weight there. It defied the stability and laws of The Happy Place.

    We entered through the forgotten tunnels beneath the city. These were not the clean, polished veins of The Happy Place’s inner workings, no. These tunnels felt alive, as though they breathed and throbbed with the weight of centuries, each pulse a slow, patient thrum that seeped into my bones, making my skin itch and my pulse race. The walls weren’t simply covered in the dust of abandonment; they were cloaked in something that had festered and aged, an oily sheen that shifted and shimmered like the ripples on a pond just before you can’t see your reflection anymore. The air was thick with something else, too: the scent of forgotten things, and the ever-present, nauseating taste of metal.

    Every step we took felt wrong. The echoes of our footfalls bent back on themselves like the tunnels were mocking us, warping the sound until it was no longer clear whether the noise belonged to us or to something else, something lurking just behind us. But it was the pulse beneath it all that unsettled me most: a deep, rhythmic thrum that seemed to match my heartbeat but also felt… off. As if the city itself was breathing in sync with us, pushing and pulling at something inside me. It was like we were walking through a machine, a machine that wasn’t built to understand us, and one that we weren’t built to understand either.

    Emerging into Silver Throat felt like breaking through the surface of a dream, or a nightmare. The sunlight barely touched the edges of this place, and the grayness seemed to seep into everything, as if color itself had forgotten how to exist here.

    The first thing I heard was laughter. No one was laughing, not in the way people laugh in happy memories or bitter jokes. This was something else, a high-pitched, manic sound that seemed to come from the air itself. It bounced off the crumbling, half-formed buildings like a phantom, growing louder, thicker, until it felt like the city was laughing at us. At me. There were people out there, somewhere, but I couldn’t see them. Their presence was in the laughter, in the air, in the tremors that shivered down my spine.

    And then, I saw their faces.

    The people of Silver Throat didn’t just smile. They grinned. But it was more than that, it was a contortion. A grotesque twisting of the flesh, a trap set too perfectly to be real. Their faces were masks, but not of joy. These were the faces of people who had forgotten how to stop, who had learned to smile until their muscles burned, until their eyes ached with the strain of holding it in place. It wasn’t a smile that welcomed you. It was a smile that demanded something. A smile that wanted you to join in. To break.

    As we passed them, I could feel it. Their smiles tried to stretch into me, wrapping around my neck like a vice. My own face twitched, like a reflex. I couldn’t help but mirror it, even though I knew it was wrong. Reine saw it, too. Her eyes narrowed, her lips pressed thin, like she was trying to hold herself together, trying to fight the same thing that was sinking its claws into me. I wanted to scream, to tear away from the pressure building behind my eyes, but I couldn’t.

    That’s when we met Gil and Lena.

    They were standing in front of their home, a leaning structure that looked like it had been forgotten by time. Their smiles were different from the others in Silver Throat, more controlled, more deliberate. They weren’t like the wild, untamed grins that spread across every face we passed. These were practiced, sculpted. As if they had spent years perfecting the mask they wore, and now it was nothing more than part of their skin.

    But it wasn’t the smiles that made my stomach twist. It was the eyes. Gil’s were hollow, sunken, like a man who had long since abandoned any hope of finding anything beyond the surface. Lena’s were worse. They darted nervously, constantly shifting, like they were looking for something, someone. She wasn’t looking at us. She was looking for a way out.

    But there was something else in their eyes, something deeper than fear. It was the look of two people who had done something. Something terrible. And it was gnawing at them, hiding in the corners of their smiles, lurking beneath the surface of their syrupy words.

    “Stay happy,” Gil said as he handed me a cup of tea, his voice slick with false warmth. “That’s the only thing that matters. Nothing else matters, just… stay happy.”

    His words wrapped around me, but they didn’t comfort me. They ensnared me. It felt like a command, like an order, but not one that could be refused. It was a law I couldn’t see, but I could feel it, the weight of his expectation sinking into my chest.

    Lena’s voice cut through my thoughts, trembling under the weight of her own smile. “It’ll all be fine as long as you’re happy. Happiness is the answer, you know? It’s the only thing that can save us.”

    The house was a strange thing, too. Sweet and sour in equal measure, it smelled of rot, subtle, hidden, but there. The kind of rot that isn’t loud, isn’t stinking, but waits. The kind that creeps in until you can’t remember what it was like before it took hold.

    When they showed us to the door, their smiles never faltered, but their urgency was clear. Their happiness was too much for me, and I couldn’t breathe in it anymore.

    The laughter followed us out, warping, stretching into something cruel. Each echo felt like a threat, like the city was trying to pull us deeper into its belly. And Gil’s words kept echoing in my mind: Stay happy. But what if we were the ones who needed to stay happy? What if we were the ones who needed to be fixed?

    Silver Throat doesn’t just want to be forgotten. It doesn’t just hide its secrets. It wraps them in its smile, in its laughter, in the promise of joy that hides decay beneath the skin.

    And the deeper we go, the less I believe we can fix anything. The less I want to.

    Entry 4: The Happy Death

    I should have known things would escalate.

    After Gil and Lena’s brittle cheer, we ventured deeper into Silver Throat, a labyrinth that seemed to change as we moved. At first, it was the little things: laughter too loud, smiles too wide. An old woman darted past us, dragging a strange toy on a string. Not a doll or stuffed animal, oh no, this thing had feathers, broken wings, and glass eyes that stared at nothing. She cackled as if she’d won a prize, her glee as hollow as the glassy orbs of her plaything. Someone nearby clapped, and another burst into peals of laughter that went on too long, splintering into gasps.

    The streets narrowed as we walked, the buildings leaning inward, their warped walls blotting out the sky. The air thickened with a cloying mix of sweetness and decay. It clung to my tongue, an invasive taste I couldn’t swallow away.

    And then there were the crowds. They gathered in squares and alleys, clapping and cheering like children at a carnival. But it wasn’t celebration; it was something darker, jagged. Their laughter came sharp and frantic, as if it were a shield against something unbearable.

    In one square, a man stood on a makeshift stage, his face painted with a grotesque grin that mimicked joy. He held a long, thin blade that shimmered like it was alive. Kneeling before him was another man, shoulders trembling, head bowed low.

    The blade came down, and the crowd erupted.

    I turned away too late, the image seared into my mind: the bright spray against gray stone, the way the man crumpled like discarded paper, and the crowd’s roars of approval. It wasn’t just applause. They laughed too deeply, the sound warping, splintering, until it became a primal scream, clawing at the very air.

    “Look,” Reine whispered, her voice trembling. “They’re still smiling.”

    Even the victim’s face was locked in a rictus grin, as though his last moments had been a cruel joke.

    We pressed on, trying to blend into the madness. The further we went, the worse it became. The city seemed to warp around us, a shifting maze that played tricks with the senses, like a fevered dream that wouldn’t end.

    In one alley, two women stood over a man tied to a chair. They were painting his face, their brushes dipping into jars of garish colors. His eyes darted wildly, pleading. When they stepped back, their work revealed a caricature of joy, smeared and grotesque.

    “He’s beautiful!” one of them cried, clapping her hands.

    The man said nothing. He couldn’t. His lips were sewn shut, the threads pulling his smile taut.

    I tried to look away, but the walls around us seemed to press in, forcing my gaze back to the scene. I could feel the pressure building inside me, inside all of us. The laughter, the smiles, the constant, overwhelming force pushing us toward something dark and inevitable.

    We quickened our pace, but the city twisted around us. The streets shifted, narrowing and bending, as though they wanted to trap us. Laughter chased us like a living thing, bouncing off the walls and crawling into my ears, trying to weave itself into my thoughts.

    Then the people came, spilling from doorways and shadows, their arms outstretched, their faces alight with that same sickly glee. They surrounded us, closing in, their smiles stretching grotesquely wide, mouths peeling back like the skin of a fruit.

    “Come join us!” one cried. “Don’t you want to be happy?”

    Another reached for me, her fingers cold as they gripped my arm. Her nails dug into my skin, her voice syrupy and sweet. “We’ll show you. We’ll show you the happiness inside you.”

    I yanked away, but the movement only drew more attention. They surged toward us, their voices a cacophony of laughter and pleas.

    “Don’t run!” “You’ll love it here!” “We’ll make you happy!”

    I fought to breathe, but the air felt thick, heavy, like it was closing in on me. My chest tightened, my vision blurred as their smiles stretched further, until it felt like the entire city was one giant, gaping maw, ready to swallow us whole.

    Isaiah shoved someone aside, and we broke into a run. The mob followed, their footsteps a frantic drumbeat, their laughter sharp as knives. The pressure was unbearable. It was all-consuming, the weight of their smiles pushing down, a constant reminder that we weren’t meant to escape. Not here. Not now.

    One of them grabbed Reine’s coat, and she spun out of it, her breath hitching as she stumbled forward.

    “Keep going!” she shouted, her voice cutting through the chaos, raw with panic.

    We turned a corner and found it, a narrow passageway hidden in shadow. Without hesitation, we ducked inside, the walls pressing close, the laughter fading into the distance. But not for long.

    A shout echoed, faint but growing louder. The sound split, twisting like it was multiplying. And then… then I saw them.

    The crowd had begun to turn on each other. It wasn’t just that they were chasing us anymore. No, now they were chasing their own. One woman held a knife to her neighbor’s throat, her smile now twitching, almost desperate. “Show me your happiness,” she hissed, her voice thin and frenzied. “Let me see it inside you!”

    Another man held a maniacal grin, clutching a broken shard of glass, screaming at the people around him to show him what was inside, to prove they were truly happy. The air was thick with the scent of blood and desperation, the smiles no longer just masks of joy, but marks of something deeper, darker. They weren’t smiling because they were happy, they were smiling because they had to. Because if they didn’t, they would be lost.

    In the madness, I realized what this was: a ritual. A twisted, perverse ceremony of happiness, one that demanded submission, one that required you to give everything. They weren’t after our joy, they were after our soul. If they couldn’t find happiness inside you, they’d carve it out, shred it from your flesh until you were nothing but a hollow smile.

    We didn’t stop running. We couldn’t.

    The sounds of chaos echoed in the distance, but we didn’t dare look back. The laughter, the shrieks, the howls, they were all part of the same symphony, a song of madness that reverberated through Silver Throat, and I knew, deep in my gut, that it would never stop. The laughter would never stop.

    Not until they had taken everything from us.

    We didn’t stop until silence enveloped us, thick and suffocating. My breath came in shallow gasps, my heart a thunderous drum in my chest. We were safe, for now. But the grins would always be out there. Always waiting.

    Reine leaned against the wall, her face streaked with sweat. Her smile wavered, but she held it, clinging to the safety it promised. “What the hell was that?”

    Isaiah didn’t answer. His fists were clenched, his smile trembling as though it might crack.

    I didn’t have an answer, either.

    But one thing was clear: Silver Throat isn’t just sick. It’s dying. And whatever is killing it… is smiling.


    Keep reading: Part 2 and Part 3.

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  • Rebuttals to Criticisms of Rules-Heavy TTRPGs

    Rebuttals to Criticisms of Rules-Heavy TTRPGs

    Also be sure to check out the contrasting defense of rules lite games!

    Why Complexity Isn’t a Flaw

    Portrait of a joyful African woman with afro hair, wearing colorful bracelets and gold earrings, enjoying the sunny day.

    Defending Depth, Structure, and the Joy of Mastery

    Tabletop role-playing games (TTRPGs) offer a mix of creativity, strategy, and storytelling, but there’s often a rift between rules-light and rules-heavy systems. While the former are often celebrated for their simplicity, games like Pathfinder, Shadowrun, and Burning Wheel tend to get criticized for being too complex, with their intricate mechanics and steep learning curves. But here’s the catch: those so-called flaws are exactly what make these games so compelling.

    For many players, the challenge of mastering these detailed systems becomes the most rewarding part of the game. It’s like solving a puzzle or climbing a challenging mountain, the sense of achievement from overcoming complexity is intrinsically satisfying. When we engage with rules-heavy systems, we tap into a deeper psychological drive: the desire for mastery. The process of learning and understanding these systems unlocks a level of joy that’s closely tied to human cognition. Just as we feel satisfaction in figuring out a complex game or learning a new skill, TTRPGs deliver that same intrinsic reward, but in the context of collaborative storytelling and character development.

    Instead of viewing these detailed mechanics as obstacles, consider them tools, tools that open up deeper layers of strategy, creativity, and immersion. It’s not about adding friction for the sake of it; it’s about creating a rich, structured environment where players can stretch their imaginations, develop their characters, and feel the satisfaction of mastering the game’s world.

    In this article, we’ll explore the criticisms that often get leveled at rules-heavy games, from fears about accessibility to worries about rigidity. But just as importantly, we’ll highlight the unique joys these systems offer, along with practical strategies for managing their complexity. Whether you’re a diehard fan of crunch or someone who’s been on the fence, join us as we dive into why rules-heavy games are more than worth the effort.

    Complexity and Accessibility: A Gateway, Not a Barrier

    When newcomers encounter a game like Dungeons & Dragons 4e, Burning Wheel, or Shadowrun, it’s easy to feel overwhelmed by the vast rulebooks and detailed mechanics. Complexity can feel like a wall that separates the casual player from the rich experiences these games promise. But here’s the thing: that complexity isn’t the problem, it’s the gateway. The challenge of mastering intricate rules isn’t a barrier; it’s what makes the eventual mastery so sweet.

    This drive to conquer complexity taps directly into intrinsic motivation, a psychological principle that shows how humans gain satisfaction from overcoming challenges and developing new skills. Learning a complex game like Pathfinder isn’t just about understanding rules—it’s about unlocking a deeper level of personal achievement. When you master that spell system or tactical combat sequence, it’s not just about following the rules; it’s about owning the experience and feeling competent in the game world.

    Additionally, complexity creates a psychological safety net for new players. It provides clear boundaries and guidance, eliminating much of the uncertainty that can make gaming stressful. When players understand the rules, they’re more likely to feel confident in their choices and actions. Rather than forcing players into rigid boxes, systems like Burning Wheel and D&D 4e provide structure that helps people explore within set parameters, offering both security and the freedom to be creative.

    Easing People Into The Complexity

    If you’re a GM introducing a rules-heavy game to new players, it’s can he helpful to start slow. A great way to ease into complexity is by running tutorial sessions. Start with simple mechanics like resolving skill checks or basic combat, and leave the more complicated elements for later. You can even break up complex systems into chunks, adding new rules gradually as the players become more comfortable.

    In educational psychology, this is known as “scaffolding,” which is the process of giving learners manageable pieces of information and building on that knowledge over time. It’s an approach that works wonders at the tabletop too. For example, a GM might follow the example of video game tutorials and introduce a specific mechanic (like spellcasting) only when it becomes relevant to the story, making the learning curve feel more like a natural progression rather than an intimidating leap.

    With a thoughtful approach, the complexity of rules-heavy systems becomes less daunting and more rewarding. Players can eventually look at the rulebook and see it as a map to guide them, rather than an overwhelming maze. And with that, we can dive into how these systems impact the flow and pacing of the game.

    Slowed Gameplay: A Deliberate Pace for Richer Experiences

    Slow gameplay often gets a bad rap in rules-heavy systems. Longer turns, intricate calculations, and drawn-out discussions can make the game feel like it’s dragging. But what if we reframed “slow” as “deliberate”? Games like Cyberpunk and Burning Wheel benefit from a slower pace because it allows for tactical depth and immersive moments. When gameplay is paced thoughtfully, it creates space for rich decision-making and a deeper connection with the story.

    Just like savoring a gourmet meal instead of inhaling fast food, a slower pace allows players to really dig into the experience. When players can take their time, they are more likely to experience that “flow” state, the psychological condition where time seems to fly by because they are fully immersed in the task at hand. Whether it’s an intense negotiation or a tense battle, slowing down allows players to fully engage with the game, enjoying every moment and feeling every choice.

    Moreover, this deliberate pace reduces ambiguity in decision-making. Systems like Cyberpunk or Pathfinder offer detailed rules that help GMs make consistent, predictable decisions. This clarity makes everyone feel like the game world is fair and reliable, which builds trust and enjoyment around the table.

    Keeping Things Moving Smoothly

    To help mitigate any frustration with the slower pace, GMs can introduce a few tools. Pre-session prep can reduce the need for constant rule-checking, and providing players with quick-reference guides or summaries can speed up gameplay significantly. Online tools, like automated character sheets or combat calculators, are great for handling mechanics without slowing down the action.

    Additionally, share the load! By allowing players to track initiatives, handle minor NPC roles, or manage maps, GMs can keep the pace moving without having to micromanage every detail. It’s a team effort, and this collaborative dynamic makes the slower pace feel less like a drag and more like a shared experience.

    A slow pace doesn’t have to mean a boring pace. It’s a chance to explore the world, make meaningful decisions, and build unforgettable moments. Now that we’ve seen how to keep things flowing, let’s talk about a common concern: whether the structure of rules-heavy games can stifle creativity.

    Creativity Constraints: Boundaries That Spark Innovation

    One of the most common criticisms of rules-heavy systems is that their detailed mechanics somehow stifle creativity. But here’s the truth: constraints breed innovation. Rather than limiting what players can do, the rules offer a framework that pushes creativity into new directions. A structured system encourages players to think critically and come up with inventive solutions, often in ways that wouldn’t emerge in a more free-form environment.

    Psychologically, constraints spark problem-solving. In fact, research in creativity suggests that having boundaries forces individuals to think more creatively within those confines. Think about Shadowrun or Rifts, two iconic games known for their intricate systems and rich settings. Players aren’t restricted by the rules; they use them as tools to craft elaborate heists, intricate negotiations, and unpredictable plot twists. The rules give the players the building blocks, but the stories are theirs to create.

    Many rules-heavy games also leave room for improvisation. Mechanics like D&D 5e’s Advantage/Disadvantage encourage the GM to adapt rules in ways that best serve the narrative, blending structured mechanics with flexible storytelling. This dynamic interplay gives players the space to stretch their creativity while still working within the system’s logic.

    Encouraging Creativity Within Boundaries

    If you want to foster creativity in a rules-heavy system, think about integrating more narrative tools. Let players contribute to the world-building process, define NPC motivations, or work together to shape the campaign. This collaborative approach creates a deeper investment in the game while preserving the complexity that makes the system so rewarding.

    Also, celebrate the creative solutions players come up with. If someone uses a spell in an unexpected way or crafts a clever tactic, reward that creativity with in-game benefits like bonus XP or Inspiration Points. When players feel like their ingenuity is valued, they’ll continue to push the boundaries of what’s possible within the system.

    Finally, keep flexibility in mind. Acknowledge that the GM’s role is to adapt the rules to fit the narrative. Emphasize that the system exists to support creativity, not suppress it. When players realize they can creatively bend the rules, they’ll approach the system with excitement, not frustration.

    Prep Time and Similar Burdens on the GM

    Yes, rules-heavy systems often require a greater investment of time upfront, but this preparation is far from a burden. In fact, for many Game Masters (GMs), the time spent setting up complex systems, fleshing out intricate worlds, and crafting layered stories is an intrinsic part of the fun. The process becomes like a puzzle in itself, offering a sense of mastery as you build a world that feels rich and lived-in. Every NPC, every location, every decision holds potential, and for those who thrive on this, it’s an incredibly fulfilling part of the experience.

    This type of preparation taps into a human drive for problem-solving and mastery. The satisfaction of seeing your efforts come to life during gameplay is deeply rewarding. It’s like putting together a puzzle where every piece you fit into place is one step closer to a narrative masterpiece. Plus, with a wealth of tools available (such as pre-built modules, oracles and random charts, and collaborative world-building) GMs don’t have to go it alone. When players help design parts of the world or create their own characters’ backstories, it not only lightens the load but also fosters a deeper connection to the story. They’re not just playing in the world, they’re helping to shape it.

    By embracing this preparatory work, GMs create a narrative that feels not just guided but earned, a story players can immerse themselves in and interact with on a profound level.

    The Thrill of Decision-Making: Embracing Complexity Without the Stress

    One of the most daunting aspects of rules-heavy systems is the sheer number of choices available. Analysis paralysis can set in, making even the simplest decision seem overwhelming. However, it’s important to recognize that the multitude of options is precisely what draws many players to these systems in the first place. Every choice presents a new opportunity to explore the full range of their character’s potential, whether it’s selecting the perfect feat, casting the right spell, or making a life-altering decision during a pivotal moment in the story. This sense of autonomy taps directly into a core psychological driver: self-determination.

    In the realm of TTRPGs, the ability to make meaningful decisions enhances intrinsic motivation. And players feel more invested in a game when their actions directly influence the outcome of the story. For some, the sheer joy of optimization can be immensely satisfying. Crafting the perfect character build or navigating complex systems is akin to solving a puzzle. The pleasure comes from the challenge itself, the deeper understanding of the game’s mechanics, and the joy of refining and experimenting within a framework that rewards thoughtful engagement.

    Easing Choice Paralysis

    However, to keep analysis paralysis from bogging things down, a few adjustments can help. First, encourage players to prioritize narrative over mechanical optimization. Instead of asking, “What’s the best decision statistically?” ask, “What would your character do?” This helps shift the focus from pure mechanics to roleplaying, making decisions feel more intuitive. For new players, it can also be helpful to limit choices during character creation. Instead of throwing the entire compendium at them, offer a curated list of options that align with the campaign’s tone and setting. This makes it easier to focus on the fun of the game rather than getting lost in the weeds of every possible choice. Lastly, offering clear examples of how certain abilities or spells can be used creatively in combat or roleplay can guide players, giving them a sense of direction without overwhelming them with options.

    Ultimately, while analysis paralysis is a valid concern, it’s just another part of the game’s rich texture. With a bit of framing and some guided support, players can enjoy the depth without feeling swamped by it. And once they get the hang of it, that sense of choice becomes part of the fun, driving them to explore their characters in new and exciting ways.

    Rules Lawyering: Intellectual Fun, Not a Roadblock

    Three colleagues in a heated argument at the office, highlighting workplace stress.

    The term “rules lawyering” often carries a negative connotation, but in reality, these moments of debate and discussion can be part of what makes rules-heavy games so engaging. When players and GMs get into the weeds of interpreting a rule or discussing its finer points, it’s often a sign of engagement. Far from derailing the experience, these debates reflect the deep investment players have in the system. The more they know about the rules, the more they understand the world in which they’re playing. These discussions help foster fairness and clarity in the game, ensuring that everyone is on the same page.

    Psychologically, people can be deeply motivated by competence, the feeling that they’re mastering something. When players engage in rules debates, they’re showing their deep knowledge and understanding of the system. It’s a form of mastery, and this kind of intellectual engagement can feel deeply rewarding. But it’s also essential to keep these discussions from becoming disruptive. A clear structure, where the GM or table consensus has the final say, can help keep things moving smoothly.

    When these moments do arise, it’s important to frame them as opportunities for collaborative problem-solving, not conflict. Shifting from “You’re wrong about that rule” to “Let’s figure this out together” turns the debate into a creative challenge, encouraging teamwork and a shared investment in the game.

    Player Preferences: Finding Your Perfect System Match

    At the heart of TTRPGs is an incredible diversity of systems. Just as some players gravitate toward strategy games and others toward freeform storytelling, so too do TTRPG players have different preferences. Rules-heavy systems appeal to those who find joy in complexity, strategy, and deep-world building, while rules-light systems attract those who prefer a more improvisational, narrative-driven experience. The psychology of flow plays a crucial role here, some players thrive in systems that allow them to get fully absorbed in a structured, challenging environment, while others prefer the freedom of simpler systems where the pace is quicker, and creativity flows without constraint.

    This diversity in player preference is what makes the hobby so universally appealing. By allowing players to explore systems that resonate with their individual tastes, TTRPGs can forge strong, passionate communities. Players bond not only over their shared love of the game but over their shared mastery of the systems themselves. Whether you’re navigating the complexities of Shadowrun or telling an improvised tale with Index Card RPG, the joy of finding the right system for your group is undeniable.

    For groups trying to balance different preferences, it’s often helpful to experiment with a variety of systems. Play a one-shot in a lighter game to introduce newcomers, then explore a more complex system when everyone feels comfortable. Having a session zero to discuss expectations and preferences for complexity and pacing ensures that everyone is aligned and excited about the journey ahead.

    Embracing the Depths: Unlocking the True Joy of Rules-Heavy TTRPGs

    In the world of TTRPGs, the beauty of rules-heavy systems lies in their inherent complexity—the intricate layers that reward patience, strategic thinking, and collaboration. For those who thrive on mastering systems, these games offer a level of satisfaction that simpler, rules-light games often can’t match. Every tactical decision, every character choice, and every interaction within the structured framework opens new avenues for discovery, creativity, and storytelling. The joy of mastering intricate mechanics, optimizing strategies, and navigating complex systems is a unique satisfaction that can’t be replicated elsewhere.

    While these systems may seem daunting at first, they ultimately provide a deeply engaging, fulfilling experience. The initial challenges, from preparation to decision-making, only enhance the journey, transforming what could be obstacles into opportunities for growth. Whether you’re a seasoned GM or a newcomer to the hobby, the key to unlocking these rewards is embracing complexity with the right mindset. With thoughtful preparation, clear communication, and a flexible approach, rules-heavy games can unfold into rich, immersive worlds where players are free to explore, innovate, and create.

    So, the next time someone questions the depth of a rules-heavy game, remember: complexity isn’t a hindrance—it’s an opportunity. An opportunity to dive into a world that challenges, rewards, and enriches your experience in ways simpler systems can’t. With the right tools and mindset, these games open the door to unforgettable adventures, deeper engagement, and stories that feel truly earned.

    What about you? Do you love to master the mechanics and embrace the challenge? Do you find joy in the depth, complexity, and collaboration that rules-heavy systems offer? How do you navigate the richness of rules-heavy games? Leave a comment below or come yell at Rev about it on Bluesky!

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  • Handling Mysteries in Tabletop Roleplaying Games (Part 3)

    Handling Mysteries in Tabletop Roleplaying Games (Part 3)

    This entry is part 3 of 3 in the series Mystery Advice
    This entry is part 3 of 5 in the series TTRPG Advice

    Even More TTRPG Tips To Make Your Mysteries Unforgettable

    Be sure to also check out Part 1 and Part 2 of this series.

    A classic noir scene with a detective taking notes in a dimly lit bar, emphasizing mystery and intrigue.

    Mysteries in TTRPGs are like puzzles waiting to be unraveled, blending player ingenuity, character roleplay, and GM creativity into a thrilling experience. But even the best mysteries can hit snags if they’re too rigid, lack emotional depth, or fail to engage the whole table. In this guide, we’ll tackle even more tips for crafting and running mysteries that leave players talking about your game for years. With the right techniques, you can keep your players on the edge of their seats, immersed in a world of intrigue and suspense.

    Designing for Flexibility: Adapting to Player Actions

    Mystery games rarely go as planned. Players poke at details you thought were unimportant, miss glaring clues, or propose theories that rewrite your narrative. While it’s tempting to stay on course, the key to a great mystery is adaptation. Flexibility isn’t just helpful, it’s essential for keeping your game dynamic, immersive, and responsive to the unpredictable nature of your players.

    How to Build Adaptable Mysteries

    • Modular Clue Systems: Clues should be versatile. Instead of relying on a specific series of events to introduce information, design clues that can surface in multiple ways. If players miss a clue in one location, introduce a variation of it later, perhaps through a conversation with an NPC or a new investigation at a different location. This flexibility helps keep the mystery alive, even when players diverge from the path you originally planned.
    • Re-contextualize Overlooked Clues: One of the most important things to remember is that not all clues need to be discovered immediately. If players overlook a key piece of evidence, don’t throw it away. Instead, let it resurface later in a new context. For instance, the players may miss a bloody dagger, but later, they find its matching sheath in an unrelated location. This recontextualization makes the mystery feel organic and keeps players engaged as they draw connections themselves. This approach taps into the psychological principle of “recognition memory,” where a delayed discovery often feels like a breakthrough, creating an emotional payoff.
    • Embrace Player Theories: Let your players’ ideas guide the direction of the mystery. If they latch onto a theory, even if it’s not what you originally intended, consider incorporating it into the story. This taps into the “agency” principle in storytelling, where players feel their choices matter and influence the narrative. By weaving their ideas into the plot, you give them a sense of ownership over the story, which increases their emotional investment and enjoyment. This can take many forms from merely being flexible and allowing multiple approaches to lead to the pre-determined core mystery, all the way to fully player-driven mysteries.

    Mystery games should feel like living, breathing entities that evolve with player decisions. When you embrace flexibility, you allow the story to take unexpected and compelling turns that keep your players hooked. By adapting to their actions and theories, you create an experience where everyone feels like a crucial part of the unfolding mystery. A flexible mystery also aligns with the core appeal of detective fiction: the thrill of discovery and the satisfaction of fitting together the pieces of a complex puzzle.

    This approach of giving GMs the freedom to adjust based on player actions doesn’t just make the game more enjoyable! It strengthens the narrative by creating a story that’s just as dynamic and unpredictable as the players themselves.

    Psychology of Deception: Managing NPC Lies and Misleading Information

    Two women seated indoors, whispering secrets in a calm and minimalist space.

    NPCs are the lifeblood of mysteries, and their ability to mislead or obscure the truth can make or break your narrative. When done well, deception adds depth and complexity, turning simple interactions into thrilling moments of tension. Done poorly, however, it risks feeling like a cheap trick rather than a compelling part of the story.

    Crafting Believable Lies

    • Outright Lies, Partial Truths, and Omissions: Not every NPC needs to be a master manipulator. People lie for different reasons, and understanding these motives can help you craft nuanced interactions. A frightened shopkeeper might omit critical details out of fear, while a well-practiced con artist might weave partial truths into their lies to make them more convincing. This is important because humans (and NPCs) rarely tell perfect lies. They reveal themselves in bits and pieces, creating opportunities for players to notice inconsistencies.
    • Nonverbal Cues: Deception isn’t just about what is said; it’s often about what isn’t said. NPCs may display physical signs of lying, such as avoiding eye contact, fidgeting, or nervous laughter. These nonverbal cues can give players subtle hints that something is off. According to the Pinocchio effect in psychology, our bodies often betray us when we’re lying, and players will naturally tune into these signs, looking for patterns. These moments of discovery can be highly satisfying, rewarding players for their attentiveness and emotional intelligence.
    • Conflict in Testimonies: Present conflicting accounts of the same event to add complexity and intrigue to your mystery. If one witness claims to have seen the suspect at the scene, and another insists the suspect was elsewhere, players will need to critically analyze the discrepancies. This technique mirrors real-life investigative work and mimics the “unreliable narrator” technique common in detective fiction. It’s a psychological challenge for players to reconcile these differences, rewarding them with a deeper sense of agency and involvement in the mystery. When the truth finally comes to light, the satisfaction of untangling the web of lies is powerful.

    A key to successful NPC deception is exploiting cognitive dissonance. When players encounter conflicting information, such as a character they trust suddenly being caught lying, it creates mental discomfort. The desire to resolve this discomfort will drive players to investigate further, leading to more engagement with the mystery. By offering clues that challenge their assumptions, you increase player investment and keep them hooked.

    Emotional and Roleplay Stakes

    While the thrill of solving a mystery is exciting on its own, adding emotional depth turns it into an experience that resonates long after the game ends. Tying the investigation to personal stakes for the players makes the mystery not just a puzzle to solve, but a journey that challenges their characters on a deeper, emotional level.

    Making It Personal

    • Character Backstories: One of the most effective ways to enhance emotional stakes is to link the mystery to a player character’s backstory. This creates a direct emotional connection between the mystery and the players. Maybe the investigation involves a lost sibling, a mentor’s betrayal, or the unearthing of a secret from the character’s past. This approach taps into the “narrative transportation” principle, where players become so absorbed in the story that they feel as though they are part of it, leading to a stronger emotional impact.
    • NPC Connections: Introduce NPCs with their own relatable motivations and emotional stakes. A grieving parent who wants closure on the death of a child or a detective who is haunted by a past failure can offer rich emotional hooks for players to connect with. These NPCs don’t just serve the plot, they make the story feel real, helping to draw players emotionally into the narrative. Players are more likely to become invested in a mystery when they see the human side of the conflict.
    • Moral and Emotional Reflection: Mystery stories often present players with tough moral dilemmas. Maybe exposing a villain turns out to hurt an innocent family, or the true motive behind the crime is more sympathetic than expected. These moments force players to reflect on their character’s values, adding a layer of emotional complexity to the game. In detective fiction, protagonists often wrestle with moral ambiguities. Incorporating them into your mystery can give the narrative weight and keep players engaged on a deeper level.

    The emotional stakes in your mystery can trigger empathy in players, allowing them to form a deeper connection to the story. When characters face morally complex decisions, players must confront their own values, creating emotional investment. This is closely tied to the empathy-driven immersion principle, players who emotionally invest in characters and situations feel more personally affected by the outcomes, making the mystery feel all the more impactful.

    Creating Climactic Revelations

    A well-executed reveal is the heart of any great mystery. It’s the moment when everything falls into place, the pieces of the puzzle align, and players feel the rush of satisfaction from their efforts. The key is ensuring the reveal is not just shocking, but also earned and deeply integrated into the story.

    Nailing the Big Moment

    • Reframe the Story: One of the most satisfying elements of a mystery’s climax is when it changes the way players view earlier events. This can be done by revealing that a seemingly minor detail from the beginning holds greater significance than they realized. For example, a “throwaway” clue from Act 1 may turn out to be the key to solving the entire case, or a seemingly trustworthy ally may reveal their true, villainous nature. This is known as a “twist” or “reversal,” a staple in detective fiction that challenges players’ assumptions and re-contextualizes the entire story. Psychological principles like confirmation bias can work here: Players will often form their own conclusions as they investigate, so a twist that challenges their expectations feels particularly rewarding when it catches them off guard.
    • Avoid Anticlimactic Twists: While unexpected reveals are thrilling, they should never feel contrived. Avoid relying on coincidences or “deus ex machina” solutions, where the answer just magically appears without proper foreshadowing. This type of reveal often breaks immersion and can make the players feel their efforts were irrelevant. Ensure that your clues, character motivations, and plot threads lead naturally to the conclusion, giving the players a sense of ownership over the resolution. When the reveal makes sense in hindsight, it feels earned and satisfying.
    • Aftermath and Epilogues: The conclusion isn’t just about the reveal itself; it’s about the consequences of that revelation. Allow players to explore the aftermath, whether it’s through NPC reactions, the resolution of subplots, or the long-term ramifications of their discoveries. In detective fiction, the denouement often ties up loose ends and gives closure to unresolved threads. This can be as simple as NPCs thanking the players for solving the mystery, or it can be as dramatic as political or social upheaval triggered by the case. By addressing what happens next, you add depth and realism to your world, making the mystery feel like a truly significant event in the game’s narrative.

    The need for closure is a fundamental psychological principle, especially in mystery storytelling. Humans crave answers to unresolved questions, and when mysteries are solved, it triggers a sense of psychological satisfaction. This is why a well-executed reveal, one that connects all the dots, is so powerful. It provides closure, resolves tension, and leaves players with a feeling of accomplishment.

    Player Dynamics: Encouraging Collaboration

    Diverse team collaborating in a meeting, showcasing teamwork and cooperation in a modern workplace.

    Mysteries in tabletop RPGs are inherently cooperative, solving a mystery often requires multiple minds coming together to piece together clues and theories. However, not all players instinctively work together, and in some cases, players may fall into roles where they dominate or, conversely, disengage. It’s essential to foster collaboration to ensure the mystery remains an enjoyable and shared experience for everyone.

    Encouraging Teamwork

    • Shared Resources: One effective way to encourage collaboration is by giving players a tangible tool to work together: a shared clue board. Whether physical or digital, a central place where players can record and discuss their findings helps keep everyone involved and prevents any one player from hoarding crucial information. It also visually reinforces the idea that the players are working together toward a common goal, which is a psychological trigger that strengthens group cohesion.
    • Breakthrough Moments: Design puzzles or revelations that require the combined effort of the group. For example, a map torn into multiple pieces might require the players to pool their findings or decipher a code that only becomes clear through group discussion. The satisfaction of solving a complex issue together promotes a collective intelligence dynamic, where the group as a whole achieves more than any individual could alone. This not only keeps the mystery engaging but also fosters a sense of shared accomplishment, making the players feel like they are actively contributing to the unraveling of the story.
    • Celebrate Unique Contributions
      Make sure each player’s skills and ideas are highlighted throughout the investigation. If one player is particularly skilled in a specific area (such as deduction, persuasion, or combat), create moments where their unique abilities shine, helping the group succeed. In doing so, players will feel more personally invested in the mystery’s success when they recognize their contributions as valuable and integral to the group’s progress. By celebrating individual contributions, you encourage each player to stay engaged, knowing that their actions have a meaningful impact on the outcome.

    Humans are social creatures, and we thrive in group settings where cooperation is key to success. In a mystery game, fostering group cohesion through collaborative problem-solving not only makes the mystery more enjoyable but also strengthens the sense of collective accomplishment. By designing moments that require teamwork, you appeal to players’ inherent need to feel part of a group working toward a common goal. This type of collaboration enhances the immersion of the game and keeps everyone invested in solving the mystery together.

    Engaging Passive or Less Involved Players in Mystery Games

    In any group, there are players who naturally dive into the intricacies of a mystery, while others may feel less inclined to participate. Whether due to personality, unfamiliarity with investigative gameplay, or discomfort with spotlight moments, these quieter participants can sometimes feel sidelined. The solution? Tailor your approach to create opportunities that draw them in without overwhelming them.

    Bringing Everyone Into the Fold

    • Assign Roles or Tasks: Specific, manageable roles help passive players feel included without requiring them to take center stage. Tasks like interviewing NPCs, organizing evidence, or analyzing an arcane artifact give these players clear objectives. Roles can also be tailored to their characters, such as assigning the bard to gather rumors or the scholar to decode an ancient cipher, ensuring their participation feels natural and meaningful.
    • Tie in Personal Stakes: One of the most effective ways to engage quieter players is by connecting the mystery to their character’s backstory, goals, or relationships. For example, an elusive suspect could be a figure from the secret agent’s past, or a hidden clue might hint at secrets tied to the cleric’s deity. This not only encourages engagement but also deepens their connection to the story. Use narrative techniques from detective fiction (such as the “personal stakes” trope, where a detective’s own history becomes entwined with the case) to inspire these threads.
    • Highlight Unique Skills: Design moments where a quieter player’s character has the exact skill or perspective needed to advance the story. A bounty hunter’s tracking expertise might uncover a fugitive’s trail, or an occultist’s arcane knowledge could decipher cryptic runes. Celebrate these contributions with in-game recognition, such as an NPC praising their cleverness or the group’s collective success hinging on their actions. This psychological reinforcement can boost confidence and encourage further engagement.

    Go Forth Prepared Into The Depths Of Mystery

    Mysteries in tabletop RPGs are more than puzzles to solve; they are opportunities to immerse your players in a story that challenges their minds, tugs at their hearts, and rewards their creativity. With the techniques outlined here, you can craft mysteries that are dynamic, inclusive, and unforgettable. From designing flexible narratives to creating emotionally charged stakes and fostering collaboration, you’re now equipped to elevate your mystery games to new heights.

    But the journey doesn’t stop here! Mysteries are as unique as the groups who play them. The true magic lies in adapting these tips to fit your table, making each session a shared adventure that lingers in the players’ memories long after the dice are put away.

    What’s your approach to keeping mysteries fresh and engaging? Have you tried any unique techniques that made your players’ jaws drop? What’s the most unexpected twist your group has ever encountered or created? Share your experiences, tips, and questions in the comments or come yell at Rev a bit about it on Bluesky!

    Be sure to also check out Part 1 and Part 2 of this series.

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  • Handling Mysteries in Tabletop Roleplaying Games (Part 2)

    Handling Mysteries in Tabletop Roleplaying Games (Part 2)

    This entry is part 2 of 5 in the series TTRPG Advice
    This entry is part 2 of 3 in the series Mystery Advice

    More TTRPG Tips To Make Your Mysteries Unforgettable

    Be sure to check out Part 1 and Part 3 of this series.

    A detective decoding cipher documents with a magnifying glass, notebook in hand.

    Mysteries are a cornerstone of great storytelling, weaving together tension, curiosity, and the satisfaction of unraveling the unknown. In tabletop roleplaying games, mysteries offer players a chance to step into the roles of clever investigators, intuitive detectives, or even reluctant heroes solving puzzles against the clock. But let’s face it: crafting a compelling mystery in a TTRPG can feel like walking a tightrope. Give too much away, and the challenge vanishes. Hold back too much, and the story grinds to a halt.

    In this second part of our mystery deep dive, we’ll tackle advanced techniques to elevate your mystery games and keep your players hanging on every twist and turn. Whether you’re looking to amp up player engagement or fine-tune how you reveal clues, these tips will help you transform your mysteries into unforgettable stories.

    The Role of Discovery: Automatic Clues vs. Active Investigation

    Discovering clues is one of the most rewarding aspects of mystery games, but how clues are delivered can make or break the experience. Automatically granting clues—whether through passive checks or resource expenditures—can diminish the joy of discovery, making the process feel mechanical rather than immersive.

    Why Active Investigation Matters

    Active investigation draws players deeper into the story, inviting them to actively explore, theorize, and engage with the world you’ve built. When players interact directly with the environment (rifling through a suspect’s belongings, interrogating a cagey witness, or reconstructing the scene of a crime) they feel like the driving force behind the mystery.

    This contrasts starkly with passive or automatic clue delivery, which can make the game feel more like a slideshow of reveals or more like a procedural drama than a mystery. Active investigation encourages creativity, teamwork, and roleplay, transforming each discovery into a memorable moment.

    Key Tips for Facilitating Discovery

    • Design Clues That Require Interpretation: Instead of presenting players with straightforward answers, create clues that invite deduction. For example, a burned letter might reveal only fragments of text, pushing players to piece together its full meaning. This approach encourages them to think critically and interact with the game’s world.
    • Use Passive Checks as Gentle Nudges: Passive checks can be helpful, but they should serve as breadcrumbs rather than a full roadmap. A perception check might reveal a faint bloodstain leading to a hidden room, but the players still need to investigate the room itself to uncover what lies inside. These nudges maintain momentum without stealing the spotlight from the players’ decisions.
    • Reward Creativity and Engagement: Players often come up with unorthodox ways to investigate. Maybe they set up a fake meeting to observe a suspect or use magic in an unexpected way. Reward these efforts with unique insights or additional context that they wouldn’t find otherwise. These moments reinforce that their creativity is integral to solving the mystery.

    When players are actively involved in uncovering clues, they tap into autonomy and competence, two key elements that drive meaningful engagement. Autonomy is the freedom to choose their actions and solutions, while competence is the feeling of mastery as they piece together the mystery. This combination makes the process feel rewarding, as players see their decisions shape the outcome, building investment and satisfaction as the story unfolds. By focusing on active investigation, you empower your players to step into the roles of true detectives, making the journey as satisfying as the destination.

    Handling Red Herrings

    Red herrings are a core feature of many mysteries, often used to mislead and divert attention. While they can be exciting and contribute to an immersive, layered narrative, they must be handled with care. Overuse or poorly executed red herrings can frustrate players, leaving them feeling like their efforts have been wasted.

    The Value of Purposeful Distraction

    A well-designed red herring isn’t just a false lead; it should enrich the story and deepen the mystery. When used effectively, red herrings can create subplots that add texture to the world and make the main mystery feel more complex. For example, a character with a seemingly suspicious background may turn out to have secrets unrelated to the central plot, offering players new avenues of investigation while maintaining narrative cohesion. These distractions also keep players on their toes, fostering a sense of mystery that persists throughout the game.

    Key Strategies for Red Herrings

    • Tie Them to the Narrative: Every red herring should be integrated into the story, even if it ultimately misleads players. For example, if the players believe a suspect is the culprit, that suspect’s actions and behaviors should still make sense within the broader world (perhaps they’re involved in a completely different scandal or conspiracy). This approach prevents the herring from feeling like a random detour and makes it part of the world-building.
    • Resolve Major Distractions: When a red herring is revealed as such, give it a clear resolution. If players spend significant time chasing a false lead, it’s important to confirm that the lead was indeed a red herring and explain its purpose in the context of the investigation. This can help avoid lingering frustration or confusion, ensuring players feel like they’ve earned closure, even on missteps.
    • Keep It Fun and Engaging: Red herrings should create moments of tension and surprise, not exhaustion. Players will be more invested in these twists if they’re tied to their characters’ curiosity or their desire to uncover something hidden. By ensuring that red herrings are intriguing rather than insubstantial, you maintain player engagement without derailing the story.

    The use of red herrings plays into cognitive dissonance, the discomfort players feel when presented with conflicting information. This discomfort can drive curiosity and fuel engagement, prompting players to seek resolution. However, it’s crucial to manage this tension carefully; if players feel the dissonance is artificial or excessive, it can lead to frustration rather than intrigue. When used purposefully, red herrings enhance the story, providing depth and complexity without overwhelming or confusing players.

    Dead Ends and False Starts: Making Them Productive

    Close-up of a bright yellow dead end sign obscured by leaves, symbolizing caution.

    Dead ends are inevitable in any investigation. However, they don’t need to bring the story to a halt. In fact, with the right approach, dead ends can be transformed into valuable story elements that contribute to the overall mystery’s depth and momentum.

    Turning Failure Into Progress

    While a dead end can be discouraging at first glance, it doesn’t have to feel like failure. Instead, treat it as an opportunity to uncover new information or shift the direction of the investigation. For example, while the players might fail to retrieve a crucial document, their failure could reveal the identity of another person who now holds the document, opening up a fresh lead. By framing setbacks as revelations, you keep the investigation moving forward, and you maintain a sense of progress despite the obstacles.

    Key Strategies for Dead Ends

    • Reveal What Isn’t True: When players hit a dead end, use it to eliminate possibilities and narrow their focus. For instance, if doubt about a suspect’s alibi falls apart during questioning, it eliminates that person as a suspect, but it might reveal a deeper connection to someone else involved in the mystery. This not only keeps the investigation active but also reduces ambiguity, providing players with clearer direction.
    • Introduce Temporary Roadblocks: Instead of locking players out entirely, give them roadblocks that can be revisited later with new information or tools. Perhaps the players are unable to access a particular area at the moment, but after learning more about the situation or acquiring a new resource, they can return and continue their investigation. This keeps players engaged and invested, as the dead end becomes a puzzle to be solved, rather than a wall to be faced.
    • Leverage False Starts: A false start is when players follow a lead or theory that ultimately doesn’t pan out. Rather than just writing off these moments, weave them back into the larger story. For example, a lead that initially seems promising could reveal a minor character who holds crucial information, even if they’re not directly tied to the main plot. This keeps the investigation dynamic and continuously evolving.

    Dead ends play on problem solving, the process of trial and error. Players are driven by the need to solve a mystery, and dead ends force them to rethink their approach and adapt. This process can actually deepen their investment in the mystery, as they realize that each dead end helps them refine their understanding and get closer to the truth. In this way, setbacks become learning experiences rather than frustrations. By treating dead ends as integral moments of the investigation, you transform potential frustration into productive story moments, maintaining momentum and keeping your players engaged in the narrative.

    The Role of Time Pressure in Mysteries

    Time pressure is a powerful tool in any mystery. It shifts the focus from simply piecing together clues to making critical decisions under duress. When you add time constraints, the stakes aren’t just about discovering the truth, they’re about racing against the clock to prevent disaster.

    Why Time Limits Work

    The presence of a ticking clock brings urgency to the investigation. Deadlines force players to prioritize, creating a natural flow of action and decision-making. For instance, knowing that a murder will take place in three days makes each moment of investigation feel critical, ratcheting up tension and increasing emotional stakes. Time pressure transforms the investigation from a leisurely exploration of clues into a high-stakes race against time, keeping players on edge and more invested in the outcome.

    Key Techniques for Adding Pressure

    • Countdown Mechanics: Implement a visible countdown, like a serial killer striking again in three days or a hostage situation that will escalate unless resolved. Having a tangible reminder of time passing (like a physical timer or written clock) brings the stakes to life, forcing players to make decisions quickly. This mechanic also allows you to control pacing, ensuring the story unfolds at a dynamic speed.
    • Escalating Consequences: Time pressure should introduce meaningful consequences for failure without completely derailing the story. If players miss a deadline, it shouldn’t mark the end of the mystery, but rather shift the stakes. For instance, failing to prevent an escape could lead to a thrilling chase or open up a new set of clues that were previously hidden. These escalating consequences keep players feeling like their actions matter, even when they don’t completely succeed.
    • Balanced Urgency: While urgency is key, you don’t want to overwhelm players by restricting their ability to investigate thoroughly. Offer opportunities for meaningful investigation even under time pressure, such as allowing players to gather essential information while balancing the ticking clock. This ensures that while they’re racing against time, they’re not deprived of the investigative depth that makes mysteries fun. Balance is crucial: too much pressure can stifle creativity, while too little can make the stakes feel hollow.

    The use of time pressure taps into the urgency effect, a psychological principle where people become more focused and motivated under time constraints. The looming threat of failure, especially when tied to consequences, activates loss aversion, the tendency to fear losing something more than gaining something of equal value. This motivates players to act more decisively, creating a thrilling atmosphere that engages both their problem-solving and emotional responses. Time pressure accelerates decision-making, deepens emotional engagement, and ensures your mystery unfolds with intensity and excitement.

    Incorporating Non-Traditional Mystery Formats

    Not every mystery needs to follow the well-worn “whodunit” formula. By introducing alternative mystery formats, you can surprise your players with new narrative structures and challenges. Non-traditional formats allow you to expand the possibilities of what a mystery can be, giving your story fresh and unique twists.

    Expanding the Definition of a Mystery

    When we think of mysteries, the first image that comes to mind is usually a detective story with a clear perpetrator and a logical sequence of clues. However, mysteries can be much more than that. They don’t have to involve solving a crime; they can focus on uncovering hidden truths, unraveling complicated relationships, or understanding intricate systems. Genres like heists, political intrigue, and survival scenarios can all incorporate mystery elements that challenge your players to piece together incomplete or hidden information.

    Key Approaches to Alternative Mysteries

    • Hidden Alliances: Instead of hunting for a single culprit, you can task your players with uncovering secret loyalties or hidden alliances within a faction, organization, or social circle. This can create a mystery rooted in character motivations and interpersonal intrigue, rather than a traditional criminal investigation. The focus shifts to understanding complex dynamics and uncovering the truth behind ambiguous relationships.
    • Reverse Mysteries: In a reverse mystery, players already know the “answer” (for example, the identity of the culprit) but the challenge lies in proving it or uncovering how the crime happened. This twist on the traditional structure turns the mystery into a puzzle of connecting the dots, challenging players to build a narrative around the information they already have. It keeps the focus on investigation, but with a deeper emphasis on logical deduction and analysis.
    • Blending Genres: Don’t be afraid to mix genres to create something truly unique. A mystery can be combined with elements of horror, adventure, or even science fiction to create a dynamic and multifaceted experience. Imagine a survival mystery where players must solve a puzzle while avoiding deadly traps, or a horror mystery where the truth is entwined with supernatural forces. Blending genres keeps players on their toes, as they won’t be able to predict the structure or outcome of the game.

    Non-traditional mysteries tap into novelty-seeking behavior, the human tendency to seek new and stimulating experiences. By introducing unfamiliar structures and genres, you engage players’ curiosity and drive to explore new storytelling avenues. Reverse mysteries and hidden alliances also play into the curiosity gap, the gap between what players know and what they want to know. This drives them to take risks and explore the unknown, making the experience more immersive and rewarding. By incorporating these alternative formats, you keep the mystery genre fresh, appealing to a wide range of player preferences, and allowing for richer, more diverse storytelling.

    Handling Unsolved Mysteries and Open-Ended Stories

    Elegant femme fatale holding a handgun, creating a vintage noir atmosphere indoors.

    Not every mystery needs a tidy resolution. Sometimes, leaving some threads unresolved can enrich your story, leaving players with lingering questions and a sense of intrigue. Open-ended narratives can serve as a tool to keep players engaged long after the investigation is “over,” offering more opportunities for storytelling and character development.

    The Appeal of Ambiguity

    Ambiguity can be a powerful narrative tool. When a mystery isn’t fully solved, it invites players to continue pondering the story, fueling their curiosity long after the session ends. Unsolved mysteries create room for interpretation, allowing players to revisit their theories and form new ones as they uncover more details. This can lead to deeper engagement, as players get to decide what the mystery’s true nature might be. Moreover, unresolved elements can act as hooks for future adventures, keeping the narrative fluid and ongoing.

    Key Strategies for Open Endings

    • Partial Resolutions: Aim to resolve the core mystery while leaving certain secondary plot points open. For example, the players may successfully identify the villain, but the broader motivations behind their actions or their connection to a larger network remain unclear. This allows for closure on the central conflict, while still maintaining narrative intrigue that encourages follow-up in future sessions or campaigns.
    • Tie Loose Ends to Campaign Arcs: Unresolved threads can serve as valuable narrative tools for future storytelling. For example, a mysterious figure may slip away at the end of an investigation, with their true purpose or connections left unclear. This creates a potential storyline that players can pick up later, linking the mystery to broader character arcs or world-building. Unanswered questions can tie into long-term campaign goals, allowing players to organically revisit the unresolved aspects as they develop their characters and explore the world.
    • Set Player Expectations: It’s important to set expectations from the start that not all mysteries will have clear resolutions. Framing ambiguity as a feature, rather than a flaw, allows players to accept and even appreciate open-ended stories. By communicating that some questions may remain unanswered, you prevent frustration and turn the unresolved elements into a part of the experience. This helps players understand that the journey of discovery, rather than the final answer, is the true heart of the mystery. It’s also important to realize that some players struggle with unresolved loose ends, feeling like they are a “lose” condition. Getting everyone on the same page avoids problems.

    The concept of unresolved mysteries taps into the curiosity gap, a psychological principle that fuels a person’s drive to close the gap between what they know and what they want to know. When a mystery is left unsolved, it activates curiosity and motivates players to keep thinking about the game long after the session ends.

    Additionally, leaving things open-ended plays into the Zeigarnik Effect, which suggests that incomplete tasks or unresolved narratives stick in people’s minds longer and are more likely to be revisited or pondered. This is why open-ended mysteries keep players engaged, subtly encouraging them to return and continue unraveling the story. By using open-ended stories and unsolved mysteries thoughtfully, you can create a rich, dynamic narrative that lives on beyond the tabletop, sparking curiosity and continuing player engagement.

    Mysteries Can Be So Fun When Done Well

    Crafting mysteries in tabletop RPGs is an art form, balancing narrative design with player engagement and creative problem-solving. The key to unforgettable mystery games lies in creating a compelling story that doesn’t just rely on clues, but on emotional engagement, player agency, and narrative depth. When done well, mysteries can be some of the most memorable experiences in your TTRPG campaigns.

    At their core, mysteries offer players a chance to flex their intellectual muscles and satisfy their curiosity. When players are solving mysteries, they’re not just working through a puzzle; they’re engaged in a dynamic narrative that responds to their choices. This interactive nature fosters intrinsic motivation, where players are driven to explore and uncover the truth because they enjoy the process of discovery itself.

    By tapping into universal principles like curiosity and problem-solving, you can craft mysteries that are not just fun to play, but unforgettable. Whether it’s the thrill of discovering hidden motives, the tension of racing against time, or the satisfaction of uncovering a complex web of secrets, mysteries in tabletop RPGs hold the power to captivate and engage players in ways that few other genres can.

    How do you handle red herrings? What techniques do you use to work around dead ends? What do you think of all this rambling nonsense that Rev dares call advice? Leave a comment below or come scream at Rev on Bluesky about it

    Be sure to check out Part 1 and Part 3 of this series.

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  • Free Christmas TTRPG: Holiday Anomalies Division (HAD)

    Free Christmas TTRPG: Holiday Anomalies Division (HAD)

    This entry is part 1 of 3 in the series Free Games

    Happy holidays! For the season, I’ve dug up another unfinished tabletop roleplaying game (TTRPG) from my slush pile to share with you all. Like others, it’s playable as-is. So have fun! And it’s released under a Creative Commons Attribution license, so feel free to hack away or even flat out flesh out and finish the game if you want!

    Welcome to the Division, Merry Agent

    Three businessmen in Santa hats exchanging gifts and toasting at a holiday party indoors.

    The holidays are supposed to be magical, but when things go wrong, it’s up to the Holiday Anomalies Division (HAD) to restore balance. Whether it’s rogue magic, runaway cheer, or traditions gone haywire, HAD agents are on the front lines, armed with festive gadgets, quick thinking, and a healthy dose of improvisation.

    In this game, you’ll face off against bizarre holiday crises, like out-of-control snowstorms, sentient ornaments, or time-warping New Year’s Eve balls. Your team of holiday protectors must use their wits, their gadgets, and each other to bring order to the chaos. Expect creative problem-solving, hilarious mishaps, and moments of unexpected brilliance as you save the season, one anomaly at a time.

    Get ready for a wild ride filled with absurd challenges and holiday magic. The season’s chaos is just beginning… are you ready to step in and save it?

    Core Gameplay

    Mission Stages

    Each mission unfolds in three stages, ensuring every scenario is packed with humor, action, and heartwarming resolutions:

    1. Investigation: Explore the environment, gather clues, and piece together the source of the anomaly.
      Example: “The local snow globe collection is projecting a blizzard into real life. Let’s interview the toy store owner and see what’s going on.”
    2. Containment: Use your skills, gadgets, and creative thinking to stabilize or neutralize the anomaly. Expect to deploy wild plans, sometimes on the fly!
      Example: “We’ll use the Christmas tree stand as a containment circle and trick the animated ornaments into it with carols.”
    3. Aftermath: Wrap up any lingering consequences, smooth things over with the public, and report back to headquarters.
      Example: “Well, we stopped the giant mutant gingerbread man, but now the city smells like burnt cookies. We might need an apology card.”

    Stats and Motif Rolls

    Stats

    Each agent assigns values to their stats: 0, 1, and 2. These stats define your agent’s strengths:

    • Contain: For wrangling, neutralizing, or redirecting chaotic forces.
    • Connect: For negotiations, teamwork, or emotional appeals.
    • Improvise: For creating plans, blustering off the top of your head, or finding unexpected solutions.

    Motif Roll System

    Whenever agents take action, they describe their effort, ask about how they effort turns out, and roll 2d6:

    • Answer Die: The first die answers the question about your effort. Your relevant stat adds to this die.
      • 1-3: No
      • 4-6: Yes
    • Wrinkle Die: The second die adds a twist or extra flavor.
      • 1-2: But
      • 3-4: Plain answer
      • 5-6: And
    Example Outcomes
    • “Yes and” (6, 6): Your success snowballs into even greater outcomes, but it may get hilariously out of hand.
    • “No but” (3, 1): You fail, but something mitigates the consequences or sets you up for future success.
    • “Yes plain” (4, 3): A straightforward success, nothing fancy but it gets the job done.
    Special Outcomes
    • Double 6s: Over-the-top success. You succeed so well that the action spirals into chaos in unexpected ways.
    • Double 1s: A catastrophic failure that introduces hilarious and humiliating consequences.

    Interpreting Rolls

    This is a game of chaotic fun and anarchic joy, even as the character strive to solve problems. Failures should not be punitive or simply stop the action. Failures and complications should introduce interesting consequences or simply move the story forward. There is intentionally no health system to this game. The results of actions and outcomes follow the fiction. Use common sense and the flow of the emerging story.

    Chaos Meter

    During the Investigation and Containment phases, the Chaos Meter tracks the growing instability of the anomaly, starting at 0 and maxing out at 10. Each failure (No result) adds 1 to the meter. If you roll a “No and” result, add an additional +1 (for a total gain of 2). The Chaos Meter resets to 0 at the start of each phase.

    Escalating Chaos
    • Reduction: Successfully helping civilians escape danger or making significant steps toward containing or calming the situation reduces the meter by 1.
    • Weirdness Die: As the meter rises, the world becomes more bizarre:
      • Chaos 3: Add a third Weirdness die to all actions to measure how surreal things are getting.
      • Chaos 5: Add +1 to the Weirdness die rolls.
      • Chaos 7: Add +2 to the Weirdness die rolls.
      • Chaos 10: Crisis Peak! The situation reaches its boiling point, and the team must make a desperate attempt to resolve the chaos before it goes critical.
    Weirdness Die

    Rolled as a third die on actions when Chaos 3 is reached. Measures how the world bends under the strain of chaos as the characters act:

    • 1: Normal and mundane.
    • 2: Slightly odd or unusual.
    • 3-4: Notably awkward or somewhat surreal.
    • 5: Outright strange and surreal.
    • 6: Reality is bleeding, expect total holiday mayhem.

    Gadget Invention and Use

    Creativity is key to resolving the holiday-themed anomalies, and agents can invent or tweak gadgets to aid in their missions.

    • Invention Rolls: When agents create new gadgets, they roll 2d6 with no modifiers. They use whatever random holiday items are on hand or around in the scene as the core of their invention.
    • Use Rolls: Using gadgets involves another 2d6 roll with no modifiers. The outcome is determined by the Motif system and failure could lead to hilarious malfunctions.

    Example Invention

    “I rigged this Rudolph-nose flashlight to repel candy cane bats. It works, more or less, except now it attracts sentient mistletoe!”

    Example Use

    “The snow globe containment device worked perfectly… until it started projecting disco lights into the blizzard.”

    Holiday-Related Goals

    Each agent has a personal holiday-related goal they’re working toward, perhaps a long-lost tradition, an unfulfilled wish, or simply a desire to make the season brighter. If it fits the situation, agents can rearrange their die after rolling to help achieve their goal.

    Tone and Focus

    This game is about embracing the chaos of the holidays with a heavy dose of humor, absurdity, and spontaneous creativity. Each mission is a wild ride, and players are encouraged to think outside the box, improvise, and roll with whatever unexpected twists come their way. The focus is on fun, the chaos of the holiday season, and keeping things light and entertaining.

    Mission Variety

    HAD deals with all sorts of absurd holiday crises, including but not limited to:

    • Recovery Missions: Retrieve or contain rogue holiday artifacts.
    • Containment Missions: Stabilize out-of-control magical events.
    • Negotiation Missions: Convince sentient holiday creatures to play nice.
    • Multi-Stage Anomalies: Tackle layered events, like a New Year’s ball countdown that creates a bubble of time and additional weird effects with each second counted.

    Each mission should be treated like a holiday adventure, with bizarre problems and off-the-wall solutions that keep everyone laughing and on their toes.

    Mission Loop: Building Your Holiday Adventure

    Cute gnome figurine skiing in snowy landscape, adding charm to winter decorations.

    The Mission Loop is the heartbeat of your holiday-themed adventures in Holiday Anomalies Division (HAD). Each mission unfolds in three key stages—Investigation, Containment, and Aftermath—ensuring that your game stays dynamic, fun, and full of surprises. In this section, we’ll guide you through how to create and run your missions, with advice on pacing, setting the scene, and a few tools to spark your creativity.

    Investigation: Unravel the Mystery

    The investigation phase is where your agents get to explore the weirdness surrounding the holiday anomaly. It’s time to gather clues, interview NPCs, and piece together what caused the problem in the first place. This is where the mystery unfolds and the tone is set.

    Tips for Investigation

    • Setting the Scene: Introduce a holiday setting that’s been turned upside down. A toy store filled with rogue, talking ornaments. A Christmas market under siege by malfunctioning reindeer. Let your players discover how far things have gone awry.
    • What to Do: Encourage players to investigate with a mix of asking questions, gathering physical clues, and talking to quirky NPCs. They may need to use their “Connect” stat to get information from a nervous shopkeeper or “Improvise” to find hidden clues.
    • Rewards: If the player successfully uncover helpful information and/or the root cause of the problem, all of their first actions in the next phase gain +2 on both dice.
    • Consequences: If players fail too hard and too much, causing the Chaos Meter to rise too high to 10, reality completely melts down in a surreal dream-like scene. The fundamental cause or main responsible figure will be revealed. The character them suddenly find themselves waking up in res media in the Containment phase, with the Chaos Meter reset to 0.

    Investigation Oracles

    You can use some all flavor (or dice label) oracles to help fill things out and guide the investigation process.

    Clue Shape

    • Visibility: How noticeable is the clue?
    • Condition: Is the clue in good shape?
    • Urgency: Does this clue feel pressing?

    Clue Value

    • Importance: Is this clue significant?
    • Clarity: How easy is it to understand?
    • Connection: Does this point toward the source of the anomaly?

    Clue Examination

    • Strangeness: How weird is the clue?
    • Reliability: How trustworthy is this clue?
    • Relevance: Does it relate directly to the anomaly?

    Clue Result

    • Source: Does the clue have a clear origin?
    • Difficulty: How hard is it to piece together?
    • Direction: Does it lead to more clues?

    Containment: Stabilize the Situation

    Once your agents have gathered enough clues and identified the cause, it’s time to contain or neutralize the anomaly. This is where improvisation, creativity, and quick thinking come into play. Players will need to come up with wild plans, deploy gadgets, and sometimes use their holiday skills to stabilize the situation.

    Tips for Containment

    • Setting the Scene: Now the stakes get high! The anomaly might be growing, so it’s important to make the environment feel tense. Maybe the snowstorm is getting bigger, or the rogue candy canes are multiplying by the minute.
    • What to Do: Players may need to work together to come up with a containment strategy, using their tools and talents. This could involve everything from singing a holiday song to calm down a rabid reindeer to using the Christmas tree stand to trap a rogue snow globe.
    • Rewards: If the players manage to solve the problem before the Chaos Meter caps out, the aftermath will be easier to manage. NPCs will be naturally more forgiving and understanding. The extant of damage or disruption will be less than it could have been. They should also gain a friendly NPC who is grateful for their help, who they may call upon for friendship or even assistance at times.
    • Consequences: The higher the Chaos Meter, the crazier and riskier the containment will be. At 10, the full power and strangeness of the event is unleashed and the characters must face a final showdown. The outcome will depend on their choice of actions and rolls, with no further chances.

    Containment Oracles

    Just like the Investigation phase, this phase also has some example oracles you can use to help flesh out and run the scenes.

    First Impression

    • Control: How easy is it to take charge of the situation?
    • Strength: How powerful is the anomaly?
    • Stability: How stable is the environment?

    Assessment

    • Speed: How fast is the anomaly growing?
    • Disruption: How much damage is the anomaly causing?
    • Intervention: How much can the agents intervene?

    Planning

    • Clarity: How clear is the containment strategy?
    • Resources: How many resources are available for the plan?
    • Consequence: What happens if containment fails?

    Contact With Reality

    • Duration: How long will it take to contain the anomaly?
    • Effectiveness: How well will the containment strategy work?
    • Risk: How risky is the plan?

    Aftermath: The Clean-Up and Consequences

    After the anomaly is contained, it’s time to wrap up. But the aftermath is never as simple as it seems! The town, city, or holiday environment still has to deal with the fallout of the situation, and your agents will have to make things right with the public and report back to headquarters.

    Tips for Aftermath

    • Setting the Scene: The holiday chaos should have left some quirky consequences behind, even in the best outcomes. Maybe the town is now covered in frosting, or there’s a herd of sentient snowmen wandering the streets.
    • What to Do: This phase is about managing the fallout. Players will need to smooth things over with any panicked civilians, undo the effects of the anomaly, and maybe even deal with an unexpected twist (such as an apology tour or media frenzy). The phase should end with a debriefing and review back at headquarters.
    • Rewards: If the aftermath is handled especially well, the Department may offer minor helpers or a less unreliable gadget for use on the next mission. There is also a chance to avoid gaining enemies and develop alliances.
    • Consequences: If the Chaos Meter was high, things won’t be as easily fixed. Maybe there are lingering side effects, like an overabundance of holiday spirit that causes everything to turn ridiculously festive, or the return of an anomaly that wasn’t fully contained. If the phase is badly handled, the team may end up with some persistant enemies or bad PR.

    Aftermath Oracles

    There are also some example all flavor oracles using dice labels for this phase too! Use them to help introduce more surprise and round out details in play.

    Simple Aftermath

    • Public Response: How well do the townsfolk feel about the team?
    • Holiday Spirit: How is the holiday mood affected?
    • Damage Control: How much effort is needed to fix the situation?

    Alternate Aftermath

    • Civic Reaction: What’s the general mood of the crowd?
    • Long-Term Effects: What lasting impact does the anomaly have?
    • PR Recovery: How much does the team need to manage public relations?

    Leftover Mess

    • Clean-Up Effort: How easy is it to restore order?
    • Media Frenzy: How does the media spin the event?
    • Community Impact: How is the community dealing with the aftermath?

    Fallout

    • Reputation: How do the locals view the team post-mission?
    • Festive Echoes: How much does the anomaly affect holiday celebrations?
    • Side Effects: Are there any lingering issues?

    Appendix: Using the All Flavor Oracles

    You ask about how things are or turned out. Roll 3d6 for an answer. Assign the labels in order from left to right or closest to farthest. Each label is interpreted according to its plain meaning, as illustrated by the example question that the flavor answers. Follow the intuitive scale below, judging the weight of the label by how much the flavor comes through or how positive/negative the outcome is.

    Scale

    • 1: Absolute absence or the complete opposite; most negative response
    • 2: Not at all or somewhat the contrary; clear negative response
    • 3: Somewhat or slightly so; mildly negative response
    • 4: Average or mediocre; slightly positive response
    • 5: Above average or notably strong; strongly positive response
    • 6: Peak or overwhelming; most positive response
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