Immersion and Authoring: Two Pillars of TTRPG Playstyles
When exploring RPG mechanics and playstyles, two concepts frequently come to mind: immersion and authoring. These approaches are central to how we experience and create stories, yet they lead to profoundly different player experiences. Understanding their nuances can deepen appreciation for tabletop role-playing games and help both players and game masters refine their craft. Let’s dive into these ideas and how they shape the way we play.
What is Immersion in TTRPGs?
Immersion is all about being present in the game world. It’s the feeling of stepping into your character’s shoes, seeing through their eyes, and reacting instinctively to their circumstances. This playstyle emphasizes an almost method-actor-like approach to gameplay. The goal is to lose oneself in the character’s experiences.
- It’s visceral and emotional, pulling players into the moment-to-moment experiences of their characters.
- A deeply immersive scene might involve feeling your heart race during a tense negotiation or aching with loss after a companion’s betrayal.
Think of immersion as an actor completely inhabiting their role, their decisions flowing naturally from the character’s perspective. For example, in a dangerous dungeon crawl, an immersive player might worry about their dwindling torchlight not because of the mechanics, but because their character would feel that same anxiety. Immersion prioritizes instinct over meta-thinking, pushing players to engage deeply with the fiction and their character’s emotional world.
The key strength of immersion lies in its ability to create intense personal connections to the story. However, this focus on “in-the-moment” play can occasionally lead to tension if other players or the game master adopt a more meta or narrative-driven approach. Still, for those who thrive on emotional and visceral role-playing, immersion offers a uniquely rewarding experience.
What is Authoring in TTRPGs?
Authoring, by contrast, is about crafting the broader narrative. This playstyle encourages players to take a step back, view the story as a whole, and make decisions based on dramatic or thematic impact. It’s an approach that treats the game as a shared storytelling canvas, where each decision is a brushstroke.
- It’s about asking, “What would make this moment more engaging or memorable for everyone?”
- For example, an authoring player in a negotiation scene might say, “What if I make a bold, unexpected offer to heighten tension?”
Authoring feels like being the director of a play, consciously shaping arcs and scenes for maximum impact. Instead of being solely concerned with their character’s perspective, authoring players consider the needs of the group and the story. For instance, they might create a rivalry with another character, not because it’s what their character would naturally do, but because it adds intrigue to the campaign.
The strength of authoring lies in its ability to elevate the shared narrative. Players using this approach often take the initiative to create dramatic moments, plot twists, or resolutions that enrich the story for everyone. However, its reliance on meta-awareness can sometimes clash with purely immersive playstyles, as the player’s focus on narrative structure might break the illusion of the game world.
Comparing Immersion and Authoring
These two approaches might seem at odds, but they complement each other in practice. Both styles bring unique strengths to the table:
- Immersion: Grounded in the immediate experience, it creates depth and emotional connection. Players driven by immersion feel the highs and lows of their character’s journey, fostering a sense of personal investment.
- Authoring: Focused on the larger picture, it enhances storytelling and group dynamics. By stepping outside their character’s perspective, authoring players ensure the story remains engaging and cohesive.
Despite their differences, the two styles are not mutually exclusive. Many players shift between these approaches depending on the scene, the system, or the group dynamics. For example, a player might immerse themselves in their character’s fear during a dangerous encounter but step back into an authoring role to suggest a flashback that deepens the story’s emotional stakes.
Ultimately, the interplay between immersion and authoring reflects the collaborative nature of TTRPGs. A group that respects and balances these styles can create a richer, more layered experience.
The Role of Game Mechanics
Different systems lean toward one approach or the other, often shaping the way players engage with the game.
- Immersion-heavy systems: Games like traditional Dungeons & Dragons or dungeon crawlers emphasize in-character decision-making, focusing on what the character knows or perceives in the moment. Mechanics like fog of war or hidden rolls reinforce this immediacy, keeping players in their characters’ perspectives.
- Authoring-heavy systems: Games like Blades in the Dark or Fiasco encourage players to think outside the character, prioritizing dramatic twists or collaborative storytelling. Tools like flashbacks, narrative control tokens, or scene-setting mechanics invite players to shape the story actively.
While some systems explicitly cater to one style, others blur the lines. For instance, Powered by the Apocalypse games often combine immersive character moves with mechanics that encourage authorial input, such as collaboratively building the setting or defining relationships. This blend allows players to seamlessly transition between immersion and authoring as the story demands.
Designing for Balance
For game designers, the challenge is in balancing these two playstyles. Striking this balance ensures that players with different preferences can coexist within the same game.
- Immersion-focused mechanics: could include hidden information, in-character roleplay prompts, or dice rolls that represent uncertainty. For example, a system that keeps the GM’s rolls private might enhance the player’s immersion by preserving the mystery.
- Authoring-focused mechanics: might involve meta-tools like flashbacks (Blades in the Dark) or explicit narrative framing (Fate). These tools give players direct control over the story’s direction, empowering them to craft memorable moments.
Games that successfully balance these elements, like Apocalypse World or Burning Wheel, allow players to explore both immediate character experiences and larger narrative arcs. Designers can also provide optional rules or modules that cater to different playstyles, letting groups customize the game to their preferences.
A Negotiation Scene Example
To see how these styles might play out in practice:
- An immersive player in a tense negotiation might focus solely on their character’s immediate goals: “My character would never accept that deal; they’d demand a better offer.”
- An authoring player might instead think about the drama of the moment: “What if I threaten to walk away? It could create a great turning point for our story.”
Both approaches enrich the game, but in different ways. Immersion creates an authentic, character-driven experience, while authoring ensures the scene has a compelling narrative structure. Together, they can transform a simple negotiation into a multilayered, unforgettable moment.
What’s Your Preference?
Are you someone who loves to feel the world through your character’s eyes, living in the moment and letting instincts guide your choices? Or do you lean toward shaping the story from a broader perspective, crafting dramatic arcs and unforgettable moments?
Maybe you’ve played games that cater to one extreme, or you’ve found a system that strikes the perfect balance. Share your experiences and thoughts in the comments. We’d love to hear how immersion and authoring shape your playstyle! Come yell at us on Bluesky about it!