Tag: Tabletop role-playing game

  • Dice Labels: The Heart of the Motif Approach

    Dice Labels: The Heart of the Motif Approach

    This entry is part 1 of 3 in the series Motif Thoughts

    Thinking About Dice Labels and Narrative Dice in Motif

    Also check out the free RPG I was inspired to share from my slushpile by this post!

    Woman with drink playing dice amidst casino smoke, evoking a mysterious nightlife vibe.

    When it comes to TTRPGs, rolling dice is often about success and failure. But what if the dice could do more? What if they could weave a rich, story-driven narrative with every roll? Enter Motif, a narrative dice system that transforms the simple act of rolling dice into a powerful tool for storytelling. Motif provides answers to questions as an oracle system. Motif’s magic lies in its use of labeled dice, each one offering a different aspect of the story.

    Rather than being limited to basic success/failure metrics, Motif turns each die into a question about the world, the characters, or the situation. It’s this layered, dynamic approach that sets Motif apart and gives it such powerful potential, whether you’re a seasoned GM or flying solo on an adventure. Let’s take a deep dive into the core dice labels that make this system tick.

    Core Dice Build: A Flexible Narrative Tool

    At the heart of a core Motif build is a simple but incredibly versatile system of three dice. These dice don’t just measure success or failure, they bring your narrative to life layer by layer with each roll. While the standard Motif build uses the following labels, what’s great about Motif is that you can totally tweak these labels to suit your game. But let’s first look at how the system works with the classic three-label approach:

    • 1st Die: Answer
      The first die is all about answering the question. It gives you the basic “yes/no” or “success/failure” outcome. Depending on how you set it up, this die will give you the simplest answer to your query.

      • 1-3: No
      • 4-6: Yes
      • Example: Let’s say your party is looking for shelter. You roll a 5, and you find a cabin nearby. Success!
    • 2nd Die: Wrinkle
      The wrinkle die is where things get spicy. It adds depth and complexity to your simple answer. It doesn’t just let you say “Yes” or “No”; it modifies that response and makes the outcome more interesting. This die determines whether your success has an extra twist or your failure is worse than expected.

      • 1-2: But… (the outcome has a twist, alleviating or complicating things).
      • 3-4: Plain answer (straightforward and no complications).
      • 5-6: And… (the answer is strong, with an additional benefit or complication).
      • Example: The group rolls to see if they can find shelter. The answer die gives them a yes, but the wrinkle die adds a 6 (And). They find a cabin, and it turns out to be fully stocked with supplies. Bonus!
    • 3rd Die: Flavor
      Ah, the flavor die. This is where things get really fun. The flavor die brings the thematic richness to your roll, adding more context or tone based on what’s important for the moment. Think of it as an extra dimension, highlighting what’s most crucial for the scene. Whether it’s Safety, Advantage, Favorability, or even Weirdness, the flavor die gives your answer a distinct personality.

      • Low rolls indicate a lack of that flavor (or the opposite of it).
      • High rolls emphasize that flavor in a big way.
      • Example: Imagine you’re in a survival situation, trying to find shelter in a post-apocalyptic world. The flavor die is set to Safety. A roll of 1 means the shelter is unsafe (maybe it’s crawling with threats), but a roll of 6 means the shelter is perfectly secure and safe.

    Beyond the Standard Build: Customizing Dice Labels

    Now, here’s where Motif really shines… flexibility. Sure, you can use the standard Answer, Wrinkle, and Flavor setup, but why stop there? Motif allows you to completely customize the dice labels to match whatever’s happening in your game. This means you can use the dice for anything, from treasure hoards to NPC interactions to world-building elements. The sky’s the limit!

    For example, let’s say your group stumbles upon an ancient treasure chest hidden in a ruined temple. You can assign dice labels like this:

    • 1st Die: Value (How valuable is the loot?)
    • 2nd Die: Condition (What’s the condition of the items?)
    • 3rd Die: Danger (How dangerous is it to get to this treasure?)

    Let’s roll:

    • 1st Die: 6 (High Value) – This is treasure worth fighting for!
    • 2nd Die: 1 (Poor Condition) – Most of the loot is in bad shape, so it might not be worth the trouble.
    • 3rd Die: 5 (High Danger) – Traps abound! You’ll have to be cautious, or you’re toast.

    So, there something truly valuable deep in there, but most of the hoard has been ruined and the danger is real. That means the players have a tough choice: go for the gold and risk their lives, or walk away empty-handed?

    You could easily change this up to use in other situations, such as for NPC encounters or scene setting. Here’s a few examples:

    • NPC Interaction:
      • 1st Die: Relationship (How strong is the NPC’s bond with the group?)
      • 2nd Die: Mood (How good or bad is the NPC feeling?)
      • 3rd Die: Reaction (How well does the NPC respond to the party?)
    • Scene Setting:
      • 1st Die: Atmosphere (What’s the tone of the scene, dark or bright?)
      • 2nd Die: Obstacles (How difficult are the problems or barriers here?)
      • 3rd Die: Opportunity (What are the chances like to find resources and treasure?)

    Adding Narrative Dice Layers to Other Systems

    But wait, there’s more! You don’t have to play a Motif game to use Motif’s labeled narrative dice. One of the most exciting features is how easily it can integrate into other systems, acting as an add-on to your favorite RPGs or solo games. Whether you’re playing a dungeon crawl or running a one-shot, you can use Motif dice labels to spice up your game.

    Here’s how Motif can enhance other systems:

    • Solo Play: Use the dice as oracles to answer questions, generate plot twists, or decide on story outcomes without needing a GM.
    • Loot Generators: You could roll for value, condition, and danger or other appropriate labels to generate interesting treasure hoards.
    • World-Building: Need to define a new region? Assign thematic labels (like Hospitality, Danger, Wealth) and roll to quickly determine the flavor of a new area.

    You can also layer Motif onto or in-between existing mechanics to add flavor and important details, which can be especially useful in low prep GMing and solo RPG situations. Let’s use an illustrative example! Imagine you’re running a traditional dungeon crawl. Instead of just having players roll to “disarm trap,” use the dice labels to flesh out the trap mechanics. Maybe you assign labels like:

    • 1st Die: Visibility (How hard is it to detect?)
    • 2nd Die: Severity (How bad is the trap?)
    • 3rd Die: Effectiveness (How hard is it to avoid the trap?)

    A roll of 1, 6, 3 could mean it’s a hard-to-detect trap and very dangerous if triggered, though reasonable to avoid with the right skill.

    Try Letting Your Dice Tell the Story

    The dice labels in Motif aren’t just random numbers on a die, they’re powerful storytelling tools. By giving each die a distinct role in your game, you’re creating a world that responds to the choices your players make in dynamic, unpredictable ways. Whether you’re deep in the heart of a Motif game or using these dice as a supplement to your favorite system, the possibilities are endless. You’re not just rolling dice, you’re crafting stories.

    If this kind of thing interests you, be sure to check out the free duo TTRPG about a dying immortal I’m sharing from my slushpile because of this post!

    So, what are you waiting for? How will you label your dice? What new stories are you going to tell? Let’s get rolling! If this spurred any thoughts, come scream at me on Bluesky about it. 

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  • About Us

    About Us

    About Thought Punks

    At Thought Punks, we’re here for the storytellers: the dreamers, the improvisers, the people who love rolling dice as much as spinning wild tales. We make indie tabletop RPGs that are approachable, flexible, and designed to spark creativity. Thought Punks creates TTRPGs and storytelling tools that embrace bold ideas, innovative mechanics, and a do-it-yourself spirit.

    Motif Story Engine: Stories Powered by Chance

    At the core of Thought Punks is the Motif Story Engine, a dice oracle system that transforms the randomness of dice rolls into the building blocks of a story. This isn’t your standard RPG mechanic! Motif uses dice outcomes to create prompts, twists, and opportunities, acting as both a collaborator and a source of narrative tension. Whether you’re crafting an intense noir mystery, an epic sci-fi odyssey, or a quiet personal drama, Motif provides the structure and flexibility to make your story shine.

    It’s designed to be:

    • Intuitive: No need to juggle charts or dense rules. You roll, interpret, and keep the story moving.
    • Flexible: Whether you’re solo gaming, running a GM-lite session, or crafting a new game from scratch, the dice oracle adapts to your style.
    • Engaging: Every roll brings a story beat to life, whether it’s a sudden twist, a major success, or something complicates everything in the best way possible.
    • Solo and GM-Lite Friendly: You don’t need a huge group to enjoy Motif. It’s perfect for solo players and low-prep GMs who want deep stories without spending hours prepping encounters or memorizing rules.

    The Motif Story Engine isn’t just a mechanic, it’s a philosophy. It powers many of our games and is available as an open toolkit for creators to build their own RPGs. Check out the Motif SRD to see how you can make it your own.

    Our Games

    Thought Punks is home to a variety of RPGs that stretch across genres and tones. Each one is designed to take advantage of Motif’s dynamic storytelling power while offering something distinct and memorable.

    • NEVER Stop Smiling: A dystopian RPG where enforced happiness hides a world of surveillance and repression. Perfect for players who love exploring dark, surreal themes and pushing against systems of control.
    • Dinosaur Wizards In Space: Dinosaurs. Magic. Space. This lighthearted two-page RPG delivers exactly what it promises: chaotic, imaginative fun with minimal prep and maximum energy.

    Beyond Games: Experimentation and Community

    Thought Punks thrives on creativity, and we believe the best ideas often come from collaboration and experimentation. That’s why we embrace game jams, community hashtag days, and unconventional approaches to RPG design. From wild one-page experiments to digital tools like the Motif Oracle Notebook, we’re always exploring tabletop games.

    We’re also here to support the wider RPG community. Whether it’s through sharing tools like the Motif SRD or engaging with creators and players online, we believe in the power of mutual inspiration.

    Why Choose Thought Punks?

    We’re not here to be a big, polished corporation or dominate the TTRPG market. Our approach is simple: we make games that stand out. We focus on simplicity without sacrificing depth. Whether you’re looking for bold mechanics, unique stories, or tools to create your own adventures, Thought Punks has something for you. We focus on:

    • Creative freedom: Our games give you the tools to shape your stories the way you want to tell them.
    • Innovation: From dice oracle mechanics to genre-blending concepts, we love breaking new ground.
    • Accessibility: We keep our designs easy to pick up and play, whether you’re gaming solo, with friends, or trying something completely new.

    Join the Punk Movement

    Explore our games on DriveThruRPG and Itch.io, or visit us on Bluesky. Whether you’re looking for your next fun TTRPG or a new way to create your own, Thought Punks is here to fuel your imagination.

    Let’s make stories that matter, together.

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  • Genre Emulation and Buy-In in TTRPGs

    Genre Emulation and Buy-In in TTRPGs

    This entry is part 3 of 5 in the series RPG Theory

    Suspension of Disbelief and Buy-In as Core Elements

    A group of diverse colleagues joins hands in teamwork, symbolizing unity and collaboration.

    Tabletop roleplaying games (TTRPGs) thrive on a delicate balance of imagination, mechanics, and collaboration. Suspension of disbelief and buy-in are foundational to this balance, but they’re often treated as secondary considerations, in contrast to how films, literature, and other art forms intuitively incorporate them. By recognizing their importance and treating them as explicit design elements, TTRPGs can more effectively immerse players in their worlds.

    Over the years, the hobby has made great strides in genre emulation, yet much of it still leans toward high-level abstraction or meta-thinking. This can create a gap between the broader narrative tools provided and the grounded, intuitive moments that draw players into the story. Other art forms frequently operate on an instinctual level, drawing audiences in before deeper analysis takes over. By embracing these “low-level” approaches alongside the high-level, TTRPGs can foster richer and more immediate player experiences.

    Shared Creative Agreement

    Suspension of disbelief and buy-in form the mutual creative agreement between players that allows a game to come alive. They enable everyone at the table to accept the game’s internal logic, even when mechanics momentarily interrupt the narrative flow. This interplay mirrors other art forms: just as audiences accept a musical breaking into song or a fantasy novel’s improbable magic system, TTRPG players embrace dice rolls and abstract mechanics as long as they fit the narrative’s framework.

    For instance, rolling to pick a lock might seem mechanical, but a well-framed description (sweat on the character’s brow, the subtle click of tumblers) transforms it into a cinematic moment. When designers and players consciously weave these framing elements into their games, the abstractions feel purposeful, even immersive. This mutual understanding strengthens collaborative storytelling, creating a more cohesive and rewarding experience for everyone at the table.

    Embracing Genre Buy-In in the Arts

    Storytelling in literature and film offers a wealth of inspiration for TTRPGs. In novels, genre is often signaled through tone and setting, shaping readers’ expectations without explicit instruction. A locked-room mystery instantly primes readers for clues and twists, while a dystopian sci-fi world immerses them in its bleak futurism through evocative details.

    Film, too, thrives on intuitive genre signaling. A horror movie doesn’t need to explain that a dark, creaking house is dangerous; eerie music and shadowy corridors do the work. These subtle cues prompt audiences to lean into the experience, aligning their expectations with the narrative’s internal logic.

    TTRPGs can harness these same principles. For example, a cyberpunk game might include neon-lit imagery, mechanics for hacking, and slang-filled prompts to immerse players in its gritty, high-tech world. At the table, GMs and players contribute by narrating in ways that align with the genre’s tone, whether it’s the desperate stakes of noir or the swashbuckling camaraderie of heroic fantasy. By consciously embedding genre elements into both design and play, TTRPGs can create intuitive, immersive experiences that rival their literary and cinematic counterparts.

    High-Level and Low-Level Approaches in Genre Emulation

    One of the greatest challenges in TTRPG design is balancing abstract, high-level tools with the immediate, visceral impact of low-level mechanics. High-level systems, like those found in Fate or Apocalypse World, offer broad frameworks for emulating genre. These systems encourage players to interpret moves or outcomes based on the story’s context, trusting their genre familiarity to shape the experience.

    In contrast, low-level mechanics embed genre directly into gameplay. Horror games excel at this: Call of Cthulhu’s sanity meter creates a creeping sense of dread, while Dread’s Jenga tower delivers tangible, escalating tension. These mechanics require little explanation. They work instinctively, aligning players with the game’s emotional core. Striking the right balance between these approaches allows for both flexibility and immersion, catering to new players and veterans alike.

    The Power of Framing

    Framing is the linchpin that binds a TTRPG’s mechanics, narrative, and player buy-in. How a game presents its rules, themes, and world shapes the lens through which players engage. Consider Blades in the Dark: its mechanics for resource management mirror the desperation of its criminal protagonists, encouraging players to think like their characters. This alignment of narrative and mechanics ensures that even gamey elements feel thematically grounded.

    Session zero is another powerful tool for framing. By collaboratively establishing boundaries, themes, and expectations, players create a shared understanding of the game’s tone. This collective agreement not only builds trust but also primes players for immersion, ensuring that their suspension of disbelief aligns with the game’s intended experience.

    Good framing also acknowledges potential dissonance. A game with heavy themes but overly simplistic mechanics risks breaking immersion unless it explicitly addresses the gap. Thoughtful design that integrates mechanics into storytelling can mitigate these risks, creating a cohesive, harmonious experience that keeps players engaged.

    Toward More Immersive and Reflective Design

    TTRPGs have only begun to scratch the surface of what’s possible with genre emulation and immersion. By explicitly designing for suspension of disbelief and buy-in, games can better align mechanics and narrative, reducing the need for meta-thinking and encouraging deeper engagement. Emphasizing intuitive, genre-informed mechanics and strong framing practices can elevate the medium, making it more accessible and resonant.

    What do you think? Are suspension of disbelief and buy-in given enough attention in TTRPGs? Come yell at us on Bluesky about it!

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  • Motif Oracle Notebook

    Motif Oracle Notebook

    Motif Oracle Notebook

    Motif Oracle Notebook

    Notebook
    Print Preview
    PDF Viewer
    About
    1
    1
    1
    Answer Type
    Modifier
    Context

    Character

    Scene Notes

    Story So Far

    Extra Notes

    Roll History Preview

    About the Motif Oracle Notebook

    Motif Oracle Notebook is a TTRPG storytelling tool designed for solo roleplaying, tracking rolls & character notes during play, and creative writing. It uses a three-die system to generate answers and add nuance to your narrative.

    Notebook Features

    • Oracle: The main oracle interface with roll history and live results
    • Game Rolls: Dice roller for game mechanics
    • Character: A place for character details and development
    • Scene Notes: Track your current scene
    • Story So Far: Record your overall narrative
    • Extra Notes: Space for additional information

    Save Session

    Confirm Overwrite

    Are you sure you want to overwrite this save?

    Session saved successfully!

    About the Motif Oracle Notebook

    A woman engaged in tarot reading surrounded by candles and crystals on a table.

    Motif Oracle Notebook is a TTRPG storytelling tool designed for solo roleplaying, tracking rolls & character notes during play, and creative writing. It uses a three-die system to generate answers and add nuance to your narrative.

    Notebook Features

    • Oracle: The main oracle interface with roll history and live results
    • Game Rolls: Dice roller for game mechanics
    • Character: A place for character details and development
    • Scene Notes: Track your current scene
    • Story So Far: Record your overall narrative
    • Extra Notes: Space for additional information
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  • TTRPG Mechanics Model: Granularity, Modularity, Connectivity, Fidelity

    TTRPG Mechanics Model: Granularity, Modularity, Connectivity, Fidelity

    This entry is part 4 of 5 in the series RPG Theory

    Understanding TTRPG Design Through Four Overlapping Scales

    Chess pieces balanced on a scale depicting equality or strategy in decision making.
    When discussing tabletop RPGs, terms like “crunch” or “narrative focus” frequently arise. While useful, these discussions can become muddled, lacking a structured way to examine what makes each game unique. To frame this conversation, we can use a model of four overlapping scales: granularity, modularity, connectivity, and fidelity. Each of these represents a distinct axis of design, shaping how we experience and engage with games.

    Let’s break down each scale and explore how they influence play.

    1. Granularity (aka “Crunch”)

    Granularity measures how detailed a game’s mechanics are. High-granularity systems, like GURPS or Pathfinder, offer intricate rules that cover a broad array of situations, from combat maneuvers to nuanced skill checks. On the other hand, low-granularity games like FATE or Lasers & Feelings simplify mechanics, focusing on streamlined gameplay. The level of granularity directly impacts pacing and player focus, influencing whether the experience feels like a tactical simulation or an improvisational story.

    • High granularity: Provides clarity and structure but often slows down play with extensive rules. These systems excel when precision and fairness are crucial, such as in detailed simulations or competitive campaigns.
    • Low granularity: Prioritizes narrative flow and accessibility, sacrificing precision for speed and creativity. Minimalist rules can empower players to improvise and lean into storytelling.

    Granularity’s importance depends on player preferences. High granularity caters to those who enjoy mastering detailed mechanics or exploring tactical depth. Conversely, players seeking fast-paced, story-driven sessions might prefer the flexibility of low-granularity systems.

    The interaction between granularity and other scales is key. For example, high granularity often pairs well with high fidelity when realism is a goal, as in games like Call of Cthulhu. However, it might clash with high connectivity when detailed mechanics interfere with narrative immersion.

    2. Modularity

    Modularity examines whether a game’s mechanics can function independently or integrate additional subsystems without disrupting the core rules. While modular games excel in flexibility and customizability, tightly integrated systems maintain consistency and reinforce their themes.

    • High modularity: Games like Dungeons & Dragons thrive here, allowing the addition of feats, crafting systems, or optional rules without breaking the foundation. This adaptability has enabled D&D’s long-lasting popularity and its ability to support various playstyles and genres.
    • Low modularity: Systems like Blades in the Dark or Apocalypse World have tightly integrated mechanics that are harder to separate or tweak without losing the intended experience. These games rely on focused systems that ensure every rule reinforces the theme.

    High modularity supports flexibility and customization, enabling GMs and players to tailor the experience to their preferences. This is especially valuable in long-running campaigns or for groups with specific narrative or mechanical interests. In contrast, low modularity ensures a unified play experience where every rule contributes to the game’s thematic and narrative goals.

    For example, a modular game like GURPS allows players to create entirely new genres or settings, while a low-modularity game like Blades in the Dark deeply intertwines its heist mechanics with its narrative, making it harder to adapt without losing its essence.

    3. Connectivity

    Connectivity refers to how closely the game’s mechanics link to its setting or story. High connectivity fosters immersion, embedding players deeply in the game world. However, low connectivity can allow the same system to support wildly different stories.

    • High connectivity: Games like Apocalypse World tie their mechanics directly to narrative beats and thematic elements. Moves in these systems feel intrinsically tied to the world and its flavor, creating a strong sense of immersion.
    • Low connectivity: Systems like Savage Worlds or GURPS use universal mechanics designed to adapt across genres, settings, or styles. Their flexibility allows for a wide variety of stories but can result in a less immersive experience.

    Mechanics in high connectivity games are designed to evoke the tone, mood, and flavor of the setting. Conversely, low-connectivity systems prioritize flexibility, enabling creators to use the same mechanics across multiple genres and settings.

    An excellent example of high connectivity is Call of Cthulhu, where the Sanity system deeply reflects its themes of cosmic horror. In contrast, Savage Worlds or GURPS offers flexibility, allowing players to jump from pulp adventure to hard science fiction without needing entirely new rules.

    Call of Cthulhu and Pendragon (also from Chaosium) also reflect an interesting intersection: low connectivity systems can be developed into high connectivity games. BRP is a generic roleplaying system that both use. However, their implementations are high connectivity with the way Sanity is integrated in CoC and the way morality is directly tied into the mechanics for Pendragon.

    4. Fidelity

    Fidelity measures how well a game’s rules express its core genre or themes. High fidelity creates genre-rich experiences but may alienate those unfamiliar with its style. Low fidelity broadens accessibility, making it easier to approach but sometimes losing specific thematic weight.

    • High fidelity: A game like Call of Cthulhu uses its Sanity mechanics to evoke the horror of cosmic dread, weaving the theme into every aspect of play.
    • Low fidelity: Systems with generic mechanics, such as FATE, prioritize versatility over thematic depth. While these games can be tailored to fit many genres, they may not evoke specific moods as strongly as high-fidelity systems.

    High fidelity creates genre-rich experiences but may alienate those unfamiliar with its style or unwilling to embrace its thematic focus. Low fidelity broadens accessibility, allowing games to be more flexible and replayable across genres.

    The impact of fidelity on play can be profound. A high-fidelity game like Cthulhu Dark leverages simplicity to heighten its horror themes, while a low-fidelity system like FATE allows players to create settings and genres tailored to their specific desires, at the expense of specific thematic resonance.

    Clarity: Distinguishing Connectivity and Fidelity

    Connectivity and fidelity are closely related with some overlap, but are nevertheless distinct aspects of TTRPG design. Connectivity is focused on how mechanics push the narrative forward, how they shape and influence the story. Games with high connectivity, like Apocalypse World, have mechanics that tie directly to the development of the story and its characters, driving the narrative momentum.

    Fidelity, however, is about how well a game’s mechanics represent its core genre or theme. High-fidelity games, such as Blades in the Dark, reinforce the setting’s dark, gritty nature through mechanics like stress and trauma, which emphasize the risks and emotional weight of the game’s actions. Morality and corruption mechanics are also often high fidelity, but also quite often only drive the narrative forward by their interpreted consequences and future play rather than a direct high connectivity narrative mechanic (Vampire: The Masquerade presents a good example).

    Fidelity isn’t just about advancing the story; it’s about enhancing the mood and emotional engagement with the genre or game concept itself. The key difference is that while connectivity is about narrative flow and how the mechanics influence the direction of the story, fidelity is about how deeply the mechanics immerse players in the themes and atmosphere of the setting.

    Why These Scales Matter

    Each game balances these scales differently, creating unique experiences for players and GMs. For example:

    • A gritty cyberpunk game might lean heavily into high granularity, high connectivity, and high fidelity to emphasize its dystopian tone.
    • A pulpy adventure game might favor modularity and low granularity for fast-paced, action-packed play.

    Games that deliberately subvert these scales often create surprising or innovative experiences. For instance:

    • A modular, low-fidelity system like early D&D used in a thematic setting like Dragonlance.
    • A rules-lite, high-fidelity system like Cthulhu Dark, where simplicity reinforces the core horror theme.

    By recognizing how these scales interact, designers and players can make intentional choices that suit their desired play experience. Balancing granularity, modularity, connectivity, and fidelity allows for rich, varied TTRPG experiences that cater to diverse preferences and playstyles.

    What do you think about this model? How do you see these factors? Poke us on Bluesky and let us know!

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  • Welcome to Thought Punks!

    Welcome to Thought Punks!

    Empowering Stories. Simple Tools. Endless Possibilities.

    Dive into the world of Motif Story Engine, where storytelling thrives. Whether you’re exploring solo adventures or crafting GM-lite experiences with friends, our system is here to fuel your creativity. Discover the core Motif Toolkit SRD, doing a full walkthrough of the Motif approach and concepts.

    Check Out Our Blog

    Join us as we share deep dives into TTRPG design, creative processes, and insights into making your games unforgettable. Let’s shape the future of storytelling together! Read the blog!

    Use the Motif Oracle Notebook

    Rev built the Motif Oracle Notebook for your solo plays and play notes! It includes a Motif roller, game dice roller, PDF reader, and multiple note fields for you to record your character, play journal and other notes. Give it a spin live right here on the site! And you can also grab the source code from GitHub (it is a pure HTML/Javascript app that will run offline direct from your file system).

    Browse Our Games

    From whimsical to intense, explore our collection of games powered by Motif and beyond. Notable titles include NEVER Stop Smiling and No Angels Live Here—each offering unique narratives and engaging mechanics.

    Ready to start your adventure? Explore our collection and blog to unlock the storyteller within!

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