Great TTRPG Newbie Paradox (they’re easier to teach)

This entry is part 1 of 5 in the series RPG Theory

Novice TTRPG Players and Simple Guidance

Close-up view of red tetrahedral dice amidst rustic jars and burlap on a natural surface.
You should go make a game with Caltrop Core, maybe.

One of the great paradoxes I’ve noticed in TTRPGs is that newer players don’t always need the extensive examples and explanations that seasoned gamers often request. It’s fascinating how the learning process can differ so much depending on experience level. While experienced players may want every detail laid out to navigate complex systems, novice players tend to do just fine with simpler, more straightforward instructions. So why is that?

To really understand why this is, we have to look at how cognitive psychology, gaming culture, and design philosophy come into play. New players are engaging with the game in a fresh way, while veterans approach things with a wealth of past experiences and mental models already in place. This combination of factors explains why simple rules can be so effective for new players, but also why they might leave veterans wanting more.

Cognitive Load Management

Starting out in TTRPGs can be overwhelming. New players are diving into an entirely new hobby, and everything is unfamiliar. From understanding the game’s goals to figuring out how to roleplay effectively, there’s a lot to take in. The key to helping them succeed is to reduce cognitive load, essentially not bombarding them with too much information at once. By simplifying what players need to process, you create a more approachable and enjoyable entry point.

That’s why simple, streamlined rules work so well. New players don’t need to memorize a bunch of rules upfront; they only need the basics to get started. Systems like Fate Accelerated or Lasers & Feelings are perfect for this! They’re rules-light, accessible, and let players focus on having fun without getting bogged down by details. These systems also encourage players to explore their creativity without the intimidation of complex mechanics, fostering a sense of accomplishment early on.

With cognitive load under control, players can dive into the game right away. Which itself enables more easily experiencing the game firsthand, which is often the most effective and engaging way for players to understand how it all fits together.

Learning Through Play

For new players, a good way to learn is often by diving in and engaging directly. Behavioral modeling plays a huge role here. Watching others navigate mechanics, solve problems, and roleplay their characters helps new players build an intuitive understanding of the game.

It’s one thing to read about how a skill check works; it’s another to see someone roll the dice and react in real time. Whether it’s observing how a seasoned GM handles a tricky situation or seeing another player bring their character to life, learning through example is incredibly effective.

This isn’t limited to group play, either. Even in solo roleplaying, the act of playing and reflecting on how it feels is a powerful teacher. Experimenting with the rules, testing out scenarios, and seeing what clicks provides valuable feedback that can’t be replicated by simply reading a manual. It’s all about learning through doing, which resonates deeply with how human psychology is wired.

At its core, experiential learning is the heart of this process. Picking up a new hobby or skill is all about practice, getting in there, trying things out, and gradually getting better. TTRPGs are uniquely suited to this, offering a mix of structure and flexibility that encourages players to jump in and learn as they go.

But what truly sets new players apart is their flexibility. Without years of preconceived notions or expectations, they often adapt more quickly to the rules and find creative ways to engage with the game. This adaptability is a powerful asset, allowing them to embrace simple guidance and make the most of the experience.

Adaptability

What’s amazing about new players is their adaptability. They haven’t been trained to expect certain complexities, and that’s a huge advantage. Without preconceived notions about how rules β€œshould” work, they’re open to whatever the system throws at them. With fewer expectations, they can engage with simple rules without overthinking them, allowing for a more organic experience. This flexibility makes them more open to experimentation and less likely to get caught up in analysis paralysis over myriad options.

The Tabula Rasa effect is big here. Novices often approach rules with fresh eyes, making them open to experimentation. Conversely, experienced players may often compare rules to prior systems and/or hold certain assumptions. Graceful degradation is something newer players excel at as a result. Novices will often default to common sense and broad principles, as well as more often collapse to core rules. Seasoned gamers will look for more nuance, more often look for edge cases, and generally expect more direct guidance.

The Takeaway for Game Designers

For game designers, the lesson is clear: Keep things simple. New players thrive when they can engage with the game without getting overwhelmed by complex rules or excessive explanations. A system that emphasizes simplicity and encourages learning through play will help novices feel confident and enjoy their experience right from the start.

Experienced Players and the Need for Detailed Guidance

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Complexity Preference

For seasoned players, simplicity can sometimes feel like a limitation. After years of playing more complex systems, many veterans crave the depth and nuance that come with detailed rules. They want to be able to dive deep into the mechanics, optimize characters, and explore all the strategic options available.

Systems like Pathfinder and Shadowrun thrive in this space. They offer a level of granularity and choice that challenges experienced players and rewards those who enjoy analyzing every aspect of the game. These systems activate analytical thinking, rewarding those who relish strategic complexity. They also often reward system mastery, which encourages a desire for deep rules understandings.

Desire for Comprehensive Understanding

Experienced players often seek clarity on edge cases and exceptions. They need detailed rules and examples to navigate these situations confidently. For them, the finer points of a system matter, especially when the game isn’t going according to the usual script. A system that provides clarity on the exceptions and intricacies helps them play with confidence, ensuring that no one gets stuck in a situation where they’re unsure of how to proceed.

The can also want clarity on edge cases and exceptions because these often define the boundaries of creativity within the game. Detailed examples allow experienced players to confidently navigate unusual scenarios, ensuring they can “play to the rules” without stalling gameplay. In addition, gamers accustomed to systems like Dungeons & Dragons may expect clear guidance for adjudicating specific situations. Understanding this prior experience is key for seasoned gamers.

Integration with Prior Knowledge

Veteran players come into a game with a wealth of experience, so they’re naturally comparing new systems to the ones they already know. They’ve built mental models (or “schemas”) of how TTRPGs β€œshould” work, and if the new system doesn’t align with those expectations, it can cause confusion.

Discrepancies between these expectations and a new game’s mechanics can lead to frustration without sufficient explanation. A well-designed system can acknowledge this by providing clear explanations of how it differs from other games or being very clear about its own nuances. Without these distinctions, experienced players may feel lost or frustrated trying to figure out how things work.

Challenges with Simple Rules for Experienced Players

Overinterpretation

Experienced players often struggle with simple systems because they assume there’s more complexity hidden in the rules. When the system feels too straightforward, they begin to look for deeper meaning or β€œunspoken” rules. This overthinking can lead to confusion, especially when the simplicity they encounter doesn’t match their mental models.

Cognitive Rigidity

Another challenge is cognitive rigidity. Long-time TTRPG players can become so accustomed to the intricacies of complex systems or robust presentations that transitioning to something simpler or more direct can feel like a step backward. Research indicates that experts in any field can develop a rigidity that limits their ability to adapt to new frameworks; this same psychological principle applies to TTRPGs. This rigidity can make it hard to adapt to lighter systems and simpler explanations that don’t provide the same level of depth they’re used to.

Expectation of Depth

Veterans can expect games to offer rich, strategic gameplay. They are often come to anticipate a certain level of complexity in gameplay and/or detail in rulebooks. Simpler texts may seem β€œshallow” to them, leaving them unsatisfied. They can feel those lighter books are lacking the intricate balance or emergent possibilities of more robust frameworks and explanations.

Balancing Rule Presentation for Different Players

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Layered Rulebooks

One way to meet the needs of both novice and experienced players is to present rules in layers. Start with the core mechanics, keep it simple and easy to digest. Then add deeper, optional rules for those who want them. This approach lets new players engage without feeling overwhelmed while still providing the depth that experienced players crave.

However, balancing this can be tricky. If the rules aren’t organized well, it can feel like you’re constantly flipping through pages to find the right information, which can be frustrating.

Integrated Examples

Including examples directly in the text helps everyone, regardless of experience level. Novices benefit from seeing the rules in action, and experienced players appreciate examples that clarify edge cases. The key here is to keep examples relevant to all types of players, showing how the rules can be applied in different contexts.

This requires a balance of keeping it simple and direct for new players, while providing the clarity and nuance more seasoned players crave. There is also the pressure to maintain the text flow and usefulness as a reference, favoring conciseness that may sacrifice some nuance or detail.

Encouraging Exploration

Another way to bridge the gap between new and experienced players is by encouraging creativity within a structured system. Games that offer flexibility while still keeping things clear and simple can appeal to both groups. Designing systems that promote creativity within clear boundaries can engage both new and seasoned players, accommodating different preferences for complexity.

Systems like Powered by the Apocalypse do this well. New players get to co-create the story alongside the GM, while veteran players can still engage with the rules in a deeper, strategic way. It’s the best of both worlds.

A Few Final Thoughts

The Role of Player Psychology

The psychology of TTRPG players varies greatly. New players are often more risk-tolerant and excited to explore, while experienced players regularly seek mastery and optimization. These different approaches to the game highlight the importance of balancing rules in a way that caters to both. The more we understand these tendencies, the better we can design games that speak to a wider audience.

The Evolution of TTRPG Culture

TTRPGs have evolved a lot over the years, with indie games gaining traction and traditional systems like Dungeons & Dragons continuing to thrive. This diversity in gaming culture means that players bring different expectations based on their experiences. Designers need to be aware of these cultural shifts and cater to the broad spectrum of preferences.

Game Master Dynamics

The role of the GM also changes depending on experience. Novice GMs can benefit from systems that allow flexibility and creativity. Their lack of assumptions, along with the accompanying openness and adaptability, is their great strength. In contrast, veteran GMs typically look for more robust tools that help with complex storytelling and adjudicating rules. Their experience and system mastery, with the knowledge and rules familiarity they provide, form their strong points. Understanding these differences is key to making a game that works for all GMs.

OK, Actual Final Thoughts

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The interplay between simplicity and complexity in TTRPG design reflects not only player experience levels but also evolving cultural and cognitive preferences. Novices often thrive on minimalist guidance that reduces cognitive load, encourages exploration, and builds confidence. Veterans, on the other hand, oft demand nuanced mechanics, detailed examples, and robust systems that align with their mental models and expectations.

However, this is all variable and nuanced based on the tabletop roleplaying game niche they embrace, their general mindset and preferences, and their overall experience. Game designers can meet these diverse needs through thoughtful layering of rules, embedded examples, and systems that balance creativity with clarity. Understanding the psychology and preferences of different player groups enables inclusive designs that enrich the TTRPG experience for everyone.

And as always, I’d love to hearΒ your thoughts on this! Leave a comment here and/or come scream at me about it on Bluesky.

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Comments

29 responses to “ Great TTRPG Newbie Paradox (they’re easier to teach)”

  1. Thought Punks 🎲 TTRPGs + Punk πŸ‘©β€πŸŽ€

    Something I often talk about is a weird paradox that newbies often seem easier to teach TTRPGs to. I collected a bunch of my thoughts about why that is here. What do you think? This is something that fascinates me. Love to hear your thoughts.
    thoughtpunks.com/the…

    #TTRPG #Blog

  2. laguiri

    @thoughtpunks bookmarked for later reading. That’s roughly what my DM says. Right, @berniethewordsmith ?

  3. Bill Pees

    IMO some of the things you mention come down, really, to sunk costs. People want to play systems (and settings) they know. Learning anew isn’t inherently fun, just work. I love Hero, FATE, AD&D, Pathfinder, 5E, OWoD Mage, many others. Glad I learned FATE and 5E, but dude, I’m old, life is short. πŸ™‚

  4. Joe Murphy

    I’ve studied how groups come together: I’ve done it hundreds of times, don’t understand it how it works, and it’s magic!

    One thing is that new players are new to the norms, expectations, and other patterns of play within groups. They actively use tools (systems, portrayal) to make connections.

  5. Joe Murphy

    They want to know how it all ticks because that’s how they connect to the group, or show off, or gain respect, or make others laugh.

  6. Bernie the Wordsmith

    @laguiri @thoughtpunks Ponme el enlace al post al que haces reply que el cliente se me ha puesto chusco y no lo veo

  7. bsky.app

    It is easier to teach someone that doesn’t have to unlearn before learning.

    A classic example is how much easier Pathfinder 2e is to teach people that have never played, rather than teach those with D&D 5e experience.

  8. […] systems are often seen as more challenging by experienced gamers because they bring preconceptions from traditional, rules-heavy systems. These assumptions can lead to unnecessary confusion and difficulty in adapting. However, these […]

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