Capturing the True Essence of Studio Ghibli in TTRPGs
Also check out the free micro-RPG I was inspired to share from my slush pile by this post.
Studio Ghibli is a household name synonymous with enchanting, dreamlike worlds, often celebrated for their whimsical charm and the tender portrayal of everyday life. Itβs no surprise that many tabletop role-playing games (TTRPGs) have taken inspiration from these masterworks, crafting cozy, pastoral experiences centered around companionship, exploration, and self-discovery. These games are often positioned as respites from the grim, high-stakes nature of other RPG genres, drawing players into warm and relaxing worlds.
Yet, this trend overlooks something essential: Studio Ghibliβs stories, while often deeply comforting, are never purely βsweetβ or βcozy.β Beneath the surface lies a tapestry of darker, more challenging themes that infuse these films with unparalleled emotional weight. Alienation, starvation, deprivation, capitalist exploitation, environmental collapse, and oppressive hierarchies are as much a part of Ghibliβs DNA as scenes of serene nature or moments of quiet joy. To fully honor the spirit of Studio Ghibli, TTRPGs must embrace these complexities, weaving them into their mechanics, narratives, and worldbuilding.
The Missing Depth in Many Ghibli-Inspired TTRPGs
When examining Ghibli-inspired TTRPGs, most lean heavily into the studioβs gentler aspects: the love of nature, the celebration of community, and the beauty in small, mundane acts. While these elements are undoubtedly central to Ghibliβs ethos, they are not the full story. Films like Spirited Away, Princess Mononoke, NausicaΓ€ of the Valley of the Wind, and Grave of the FirefliesΒ delve into weighty, often unsettling realities. To stop at the idyllic moments is to reduce Ghibliβs vision to mere aesthetic.
These βcozy-onlyβ games often:
- Overemphasize Pastoral Tranquility: Many focus on exploration and relationships in peaceful settings but fail to introduce the conflicts that would make those moments of respite truly meaningful.
- Ignore Oppression and Conflict: Ghibli protagonists often confront systems of control, whether Lady Eboshiβs industrial exploitation, the militarism of NausicaΓ€, or the greed of the bathhouse spirits in Spirited Away. Few games dare to include similarly weighty challenges.
- Neglect Themes of Scarcity: Hunger, displacement, and environmental collapse are recurring motifs in Ghibliβs works, underscoring the fragility of survival and the need for human ingenuity and solidarity.
What Should Ghibli-Inspired TTRPGs Include?
In my opinion (emphasis), to craft a game that truly captures the essence of Studio Ghibli, designers must balance beauty with hardship, sweetness with sorrow. Below are core themes and ideas that should be considered:
1. Systems of Oppression and Exploitation
From the militaristic societies of NausicaΓ€ to the capitalist underpinnings of the bathhouse in Spirited Away, Ghibli films are often deeply critical of oppressive systems. These systems donβt just serve as a backdrop, they shape the very lives of the characters. Ghibliβs protagonists donβt simply fight against evil, they question the foundations of the world they live in.
A Ghibli-inspired TTRPG should allow characters to challenge these systems, whether through direct resistance or by subtly manipulating the structures around them. Mechanics like faction dynamics and risk-assessment, as seen in systems like Blades in the Dark, can offer players the ability to weigh the cost of rebellion versus accommodation. This creates a tense atmosphere where every decision counts, and the balance between personal survival and moral integrity becomes ever more fragile.
2. Themes of Deprivation
Scarcity and survival are core to many Ghibli stories. Films like Grave of the Fireflies highlight the devastating effects of war on innocence, while My Neighbor Totoro showcases the economic struggles of rural life. These narratives donβt shy away from showing how deprivation shapes charactersβ lives and decisions.
In a RPG of this type, players should feel the weight of limited resources like food, medicine, or even emotional energy. Mechanics like resource tracking or forced choices between basic needs can add a layer of tension, reminding players that survival isnβt just about whatβs in their inventory, but about the choices they make under pressure. This brings Ghibliβs themes of scarcity to life, allowing the mechanics to reflect the emotional struggle of living with limited options.
3. Environmental Collapse
Environmentalism is a cornerstone of Ghibliβs storytelling, particularly in films like Princess Mononoke and NausicaΓ€ of the Valley of the Wind. These works show the devastating impact of human greed and industrialization on nature.
In a tabletop roleplaying game inspired by Ghibli, the world itself should feel alive, changing in response to the playersβ actions. Whether players are healing the land or inadvertently destroying it, the environmental consequences of their decisions should be felt across the game. Systems like A Quiet Year or Apocalypse World provide great frameworks for tracking environmental health and how it directly influences the narrative. This creates a living, breathing world where players must constantly reckon with the long-term effects of their choices, adding a layer of gravity to every action they take.
4. Complex Antagonists
Ghibli films are famous for their complex antagonists. Whether itβs Lady Eboshi in Princess Mononoke or Yubaba in Spirited Away, the characters who stand against our heroes are rarely evil for the sake of it! They have motivations, goals, and internal conflicts that make them more than just villains.
In this type of TTRPG, characters should encounter adversaries who arenβt easily categorized as good or evil. Instead, the game could encourage players to engage with these characters on a deeper level, possibly even negotiating or empathizing with them. Systems like Fate Core, which allow for dynamic NPC motivations and outcomes, are well-suited to explore these complex relationships. This creates room for difficult choices, where the line between enemy and ally is constantly shifting, making each encounter more meaningful.
5. Moments of Quiet Humanity
Even in the darkest moments, Ghibli films always offer spaces for quiet reflection, joy, and connection. Whether itβs sharing a simple meal or bonding over a shared moment of peace, these scenes offer respite from the chaos around them.
In a tabletop RPG drawing inspiration from Studio Ghibli, itβs crucial to create space for these moments. Players should be rewarded for engaging in non-goal-oriented roleplay, moments of rest, personal growth, and camaraderie. A βquiet reflectionβ mechanic, where characters pause to share thoughts or reflect on their journey, could provide much-needed emotional depth, akin to the βFirelightβ mechanic in Ryuutama.
These moments should feel earned, giving players a breather from the harshness of the game while reinforcing the human connections at the heart of the story. It is important to remember that just as “hot” only has a meaning in relation to “cold”, these quiet respites gain their context and meaning from the harsher moments and themes in the world.
Conclusion
To truly honor Studio Ghibliβs legacy, TTRPGs must move beyond simple pastoral escapism. They must embrace the tension between the harsh and the beautiful, the oppressive and the redemptive. Only then can they capture the full magic of Ghibliβs stories, offering players not just a comforting escape, but an emotionally rich and thematically resonant experience.
The world of Studio Ghibli is multifaceted, and to capture its essence in a tabletop game, designers must be willing to explore the darker, more complex parts of the human experience. By integrating themes like oppression, deprivation, environmental collapse, and the complexity of antagonists, while still leaving room for moments of joy, these games can mirror the depth of Studio Ghibli’s expansive universe and offer players a truly unique storytelling experience.
As far as whatΒ I would do, I mostly leave this gargantuan task to designers much better suited to it than me. I know my limits! πΒ But, there is a skeleton of a game from my slush pile inspired by the darker themes in Ghibli movies. Check it out!
This will surely inspire some strong opinions (and there’s so much I didn’t cover in a single blog post), so you’re welcome to come shout them at me on Bluesky.
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